Page 124 - World of Darkness
P. 124

Sometimes the factors of an action work
             to your character’s benefit, such as using tools
             that facilitate her effort. Other times, they
             work to her detriment, as in the case of the
             atmospheric, car-maintenance and monstrous-
             passenger problems posed above. As in life, so
             in the World of Darkness. The conditions that
             work against your character often seem to out-
             weigh those that work in his favor. When com-
             plications arise, they’re not usually for the bet-
             ter — at least not as often as we’d like.
                In the rules, circumstances apply as dice
             added to your dice pool before it’s rolled. These
             are called modifier or bonus dice. Modifier dice
             typically represent the tools, weapons or gear
             that your character brings to bear in an effort.
             He might drive a high-performance car, wield
             a knife or carry a set of precise lock picks. The
             Storyteller or these rules assign a fixed rating
             to the tool that your character uses. That rat-
             ing dictates the number of modifier dice that
             you add to your dice pool.
                So, if your character enters combat with
             a knife and that weapon is rated +1, you add
             one die to your combat dice pool.
                Circumstances can involve more than just
             tools used, however. The Storyteller often de-
             cides what factors apply to your character’s
             actions. Most times they’re self-evident, based
             on the scene that’s set or on the events that
             have led up to the moment. Your character
             may be injured and has trouble acting.
             Weather plays its part. Your character’s oppo-
             nent may be concealed or trying to avoid in-
             coming attacks. Some of these conditions help
             your character’s effort, and add a number of
             dice to your pool as dictated by the rules or
             the Storyteller. Other factors impede your
             character’s effort and reduce the dice in your
             hand.
                Just as some factors may be known and
             obvious, others may be unknown to you and
             your character, and are announced but not
             explained by the Storyteller. He may know
             that your character was drugged in the previ-
             ous scene, for example, and the effects kick in
             now. Her vision suddenly blurs and she feels
             dizzy. The Storyteller may reduce your dice
             pools for reasons currently unknown to you or
             your character.
                In general, each bonus from a tool or situ-
             ational factor adds one die to your pool. Each
             penalty subtracts one die from your pool. Say
             your character has 3 Dexterity and 3 Drive.
             He drives a high-performance car at high
             speeds at night and in bad weather. Your dice
             pool starts at six (3 Dexterity + 3 Drive). His
             car is rated +3 for maneuverability, giving you


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