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nine dice in your hand. The Storyteller decides that dark-  effects are each rated one to five. A knife may offer a com-
                  ness and bad weather combine to impose a -4 penalty to  batant one bonus die, while a halberd might give him five.
                  your rolls, however, so your pool is reduced to five dice.  A light rain might remove one die while a monsoon might
                      Chapter 3 details many tools and their bonuses for  remove five. Troupes may look up official values so that
                  Skills. This chapter and Chapter 7 list modifiers for weap-  modifier dice for, say, tools, weather and character dis-
                  ons and other circumstances.                    abilities stack. That is, they’re all cumulative.
                                                                      Or your Storyteller may simply consider all the fac-
                                                                  tors at work in terms of a one-to-five range and come up
                                                                  with one total that applies for an effort. He might allow
                          Adding and Subtracting                  players to calculate some bonuses, but he summarily de-
                         Be sure to add all the bonuses that apply to  crees that weather and character disabilities make an ef-
                      your dice pool before penalties are applied. That  fort “a trying task,” and three dice are removed from a
                      is, take your starting dice pool based on your  player’s pool.
                      character’s traits, add bonuses and then subtract  Here are some general suggested modifiers.
                      penalties. The dice remaining, if any, are rolled
                      to see if your character accomplishes his intended  Bonus Degree of Challenge
                      feat. Yes, it’s possible for extreme penalties to
                                                                  +1     A helping hand
                      reduce your pool to one or no dice. See “The
                      Chance Roll.”                               +2     A walk in the park
                                                                  +3     Nothing to it
                                                                  +4     Easy as pie
                                                                  +5     You can do it in your sleep
                  Applying Modifiers
                      These rules — or your Storyteller — decides the value  Penalty Degree of Challenge
                  of modifiers applied to rolls. This book strives to detail  -1  A minor obstacle
                  and codify as many different possible situations and per-
                  mutations as possible, from the quality of tools used to  -2  A hard time
                  environmental effects to character disabilities, all with  -3  A trying task
                  factors that you can apply as bonus dice or penalties dur-  -4  It’s demanding
                  ing play. Not every contingency can be foreseen here,  -5  Sorely tested
                  though, so the Storyteller always has final say on what
                  modifier dice are added to — or taken away from — a
                  player’s pool. That combination allows you to play a game
                  that simulates the world as closely as possible, with all  Storyteller Caveat
                  kinds of factors taken into account.                   Sometimes your character tries to do some-
                      Another approach to dice rolling is more freeform.  thing under conditions with which you and she
                  Your troupe can play a fast-and-loose game that doesn’t  are unfamiliar — and you’re not meant to know
                  involve counting “official” modifiers to such a degree. The  what those conditions are. The Storyteller wants
                  Storyteller simply looks at the overall circumstances of  to keep you as ignorant as your character is about
                  an activity and decrees a challenge rating to it. He essen-  the circumstances surrounding the effort. Maybe
                  tially eyeballs the situation as a whole and makes a gen-  the effects of the aforementioned drug added to
                  eral call, potentially speeding up the pace of the game.  your character’s drink are gradual and subtle.
                      In general, players are quick to calculate all the bo-  They kick in before your character even feels
                  nus dice that add to their pools (say, for lock picks used),  them. Or your character tries to do some re-
                  and may propose others (a lock has previously suffered  search, but she doesn’t know that the book she
                  damage — another +1 bonus). Assuming the Storyteller  uses intentionally provides false information.
                  agrees to all these variables, he can focus mainly on what  Under these circumstances, the Storyteller as-
                  penalties are levied (say, two deadbolts have been installed  sembles your dice pool for you, applies all modi-
                  by the building’s occupants — a -3 penalty).        fiers, and makes the roll on your behalf, without
                      By this intuitive approach, slight bonuses or hin-  showing you the roll or the exact results. You
                  drances are rated one. Moderate ones are rated three, and  don’t know what factors apply or why, and your
                  exceptional or extreme situations are rated five. The first  character is none the wiser. All she knows is
                  might apply to a Dexterity + Drive roll in the rain. The  that her effort succeeds or fails, and you must
                  second might be for a roll in a flood. The third might kick  abide by the Storyteller’s roll. That way, you’re
                  in when your character tries a hairpin turn during a tor-  as much in the dark about what’s going on as
                  nado, when his car’s engine is on fire.             your character, and you can enjoy the story just
                      As a rule, a single modifier never exceeds five, whether  as she does.
                  as a bonus or penalty. That means all tools and situational


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             Chapter 6- DRAMATIC SYSTEMS
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