Page 132 - World of Darkness
P. 132

If an extended and contested action is a tie, the Sto-  Exceptional Success
             ryteller could rule that ongoing competition is worthless.
             Perhaps time has run out or the goal that both sides pur-  Sometimes your character performs a feat with amaz-
             sue is no longer available. Debating teams could refuse to  ing ease, flair or grace. In game terms, when you roll your
             quit, but the panel of judges has already decided that nei-  dice pool for an action and get five or more successes,
             ther has won.                                   your character achieves an exceptional success. When that
                                                             happens, the Storyteller is encouraged to elaborate upon
             Reflexive Actions                               your character’s accomplishments, allowing for even more
                                                             than was intended to happen. Maybe an exceptional Drive
                In addition to the instant, extended and contested  roll not only allows your character to avoid a hazard, but
             actions that your character can perform are reflexive ac-  he manages to swerve around it and resume his previous
             tions. These behaviors don’t qualify as any of the above,  course without spilling his beer.
             because your character doesn’t take time to perform them  The significance of an exceptional success varies ac-
             — or even think about them. They’re performed auto-  cording to the kind of roll made and the circumstances of
             matically, almost like the autonomic functions of your  the task. For an instant action that happens in the space
             body. Accounting for them in a turn would be like rolling  of one turn, such as the above driving example, the Sto-
             for your character’s heart to beat or lungs to take in air.  ryteller typically decides what happens. Some extra ben-
                Reflexive actions are best considered defensive or  efit or reward is gained. If an exceptional success is gained
             reactionary activities that don’t intrude upon other be-  in combat, the extra benefit is obvious. Each success rolled
             havior. They include resisting poison, seeing through a  inflicts a point of damage on the target. See Chapter 7 for
             deception, defying social pressure and spending Willpower  more information.
             points. These activities do not preclude your character  For a contested action that involves two characters
             from taking his normal action in a turn; they are performed  in competition, the winner who has five or more successes
             in addition to that action, and are resolved immediately  — and more successes than his opponent — is the clear
             after the instigating action or attack (when the poison is  and obvious victor. He makes the contest look easy and
             injected, when the threat is leveled or when your charac-  his opponent look bad. Say, your character and a thug
             ter decides to go for broke).                   dive for the same gun. You not only roll more successes,
                Various actions discussed in Chapters 2, 3 and 7 are  but you get five or more. Your character gets the gun and
             termed “reflexive.”
                                                             points it in one motion, leaving the thug facedown with a
                                                             handful of air and a mouthful of dirt.
                Action     Example                              For an extended action that occurs over a period of
                                                             time, any single exceptional success catapults your char-
                Instant    Throwing a punch, controlling a   acter toward a quick completion of his task. You gain five
                           vehicle                           or more successes toward the total that you need. Your
                    A one-shot chance of success or failure; suc-  character has a major stroke of luck or moment of inspira-
                cess is determined by a single roll.         tion that advances his project considerably.
                                                                If, by virtue of some extremely good luck, you accu-
                Extended   Mountain climbing, tracking in    mulate five or more successes than the number required
                           woods                             to complete an extended action, the Storyteller may be-
                    Task stretches over a period of time and  stow some extra effect or favorable result. Say that you
                each stage renews the chance for failure or suc-  need 10 successes for your character to research a shady
                cess. You make several rolls with the goal of col-  councilman’s background. You currently have nine suc-
                lecting a stated number of successes.        cesses and make another roll. Incredibly, you get six more
                                                             successes, for a total of 15. Not only has your character
                Contested  Pickpocketing or sneaking by a    discovered a gold mine of information and wrapped up
                           guard                             the investigation, but you have gained five more successes
                    An instant action that pits two characters  than you needed. The Storyteller decides that your char-
                against each other. The two compare successes.  acter stumbles upon ledgers that implicate the council-
                He with the highest total wins.              man in blackmail. Normally, the Storyteller might not
                                                             have allowed your character to have uncovered that much
                Extended +                                   information, but your exceptional number of successes
                Contested  Chasing someone, a pie-eating     beyond those needed confer the bonus.
                           contest                              Examples of possible exceptional successes are pro-
                    Players roll repeatedly in order to accumu-  vided throughout Chapters 2 and 3 for different Attribute
                late successes. The first to reach the total set by  and Skill tasks.
                the Storyteller wins.





                                                                                                                  131
                                                                                     SYSTEMS- ACTIONS
   127   128   129   130   131   132   133   134   135   136   137