Page 134 - World of Darkness
P. 134

any extra Willpower points. If they were never spent, he  Resolve +2 is subtracted from the dice pool of the oppo-
             no longer has access to them.                   nent.
                                                                Example: A monster’s thrall tries to hit Jefferson, who
             Resistance                                      hopes to get by to save a child. Jefferson stops at nothing to

                Willpower can also be used to reflect your character’s  get to the kid, so his player spends a Willpower point to
             efforts to resist influences and dangers imposed upon him.  better resist the effects of the thrall’s attack. Jefferson’s
             Your character might be determined to resist a poison that  Defense increases from 2 to 4 for the attack, diminishing the
             depletes his Strength, or to avoid harm through sheer force  minion’s dice pool.
             of determination.                                  In another turn, Jefferson negotiates for the release of
                In these cases, you can spend a point of Willpower in  the child from the bloodsucking monster. The creature of the
             a reflexive action to gain a bonus to Resistance efforts. In  night seeks to cripple Jefferson with a magical power that
             combat, a point of Willpower spent adds two points to  saps Strength. Jefferson fights back with all his might, and his
             your character’s Defense to resist harm against a single  player spends a point of Willpower to resist the power.
             attack. You simply announce that you’re spending Will-  Jefferson’s Stamina is normally 3 but it increases to 5 in this
             power to resist when the attack is staged. (Your character  instance, and that number is subtracted from the dice pool
             could even dodge in a turn — see p. 121 — and you could  rolled for the creature’s trick.
             spend a Willpower point to gain a further two points of  Remember that only one Willpower point can be
             protection against a single attack.) Remember that Defense  spent per turn, total, no matter how it’s used. You cannot,
             (and therefore Willpower) does not usually apply against  for example, spend one point to gain three extra dice on a
             attacks from firearms or bows.                  roll and another point to increase your character’s Re-
                Otherwise, Willpower can be spent to bolster one your  solve in the same turn. Those points must be spent in
             character’s “Resistance” Attributes — Composure, Resolve  separate turns.
             or Stamina — against a single roll when he is threatened.  Wound penalties (see p.171) do not apply to your
                Say, your character is exposed to a supernatural power  character’s Defense or other Resistance traits when those
             that diminishes his cognitive capacity. The power steals  traits are subtracted from opponents’ dice pools.
             one Intelligence point per success achieved, and your  Storytellers are encouraged to read “Rule of Thumb:
             character’s Resolve is subtracted from the dice pool rolled.  Resistance,” p. 202, to better understand when Resistance
             Spending a point of Willpower increases your character’s  traits such as Stamina, Resolve, Composure and Defense
             Resolve by two to resist the power. That is, your character’s
                                                             are subtracted from attackers’ dice pools in play.










































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