Page 147 - World of Darkness
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Compare successes from the Size roll to the ramming car’s each also gets a +1 bonus for each full 10 mph (14 yards
Durability. Any excess successes are halved (rounding per turn) that the vehicle travels. Combine the successes
down), and that number is suffered as Structure damage achieved on both damage rolls and compare them to the
by the ramming vehicle. The ramming vehicle also passes Durability rating of each car. Any excess points are in-
over or under the target, or spins the target and keeps flicted as Structure damage.
moving past. Say two cars collide head-on. One driver gets four
If successes on the rammer’s Size roll do not exceed successes on the damage roll and the other gets three.
the target’s Durability, compare them to the ramming That’s seven successes total. The Durability of both cars
vehicle’s own Durability trait. All extra successes there is 3, so each car loses four Structure. That also means each
are inflicted as damage to the ramming vehicle. In this driver suffers two Health to bashing damage unless armor
case, the ramming vehicle hits the target and comes to a or seatbelts are worn.
dead halt. If a Drive roll ever results in a simple failure, the ma-
A person inside a crashing vehicle can suffer dam- neuver fails or the stressful situation overcomes the driver’s
age, too. Determine the number of Structure points lost ability. The Storyteller may allow a successive roll to re-
by the vehicle. A passenger automatically suffers half that gain control (see “Successive Attempts,” p. 132), assum-
amount (rounded down) in bashing damage. Taking safety ing that no immediate dangers such as other cars, guard
precautions such as wearing seat belts or activating an air rails or pedestrians are around. Unless the vehicle was
bag can reduce damage by another one to three. Armor moving at a crawl before the Drive roll failed, only one
worn also automatically reduces damage incurred in a crash extra roll may be allowed. A failed roll can mean some-
(it does not reduce dice pools). thing as simple as the vehicle spins out or comes to a
Example: Taylor spots Vaugn driving down the road screeching halt. If traffic is heavy, conditions are extreme
and intends to ram Vaugn’s car. Taylor’s Dexterity + Drive or the situation is desperate, the Storyteller may rule that
+ Handling remains nine dice. Vaugn only barely hears a single failed Drive roll results in a crash, with no succes-
Taylor coming (Initiative is rolled and Taylor wins it). sive attempts allowed. Use the above rules to determine
Vaugn’s Dexterity + Drive + Handling pool is 10. Taylor damage done to the vehicle and/or anything hit.
gets four successes and Vaugn gets three in the contested A Drive roll that suffers a dramatic failure often indi-
action, so Taylor manages to ram Vaugn’s car. The 9 Size cates that a crash or some other harm occurs. The Story-
and 50 mph speed of Taylor’s car makes for a damage dice teller decides what based on the situation, whether it’s a
pool of 14. Taylor gets six successes, which exceeds the blown tire from a sharp turn or an overturned vehicle.
Durability of Vaugn’s sedan by three. Three Structure are Repairing a vehicle after a crash demands time and
therefore done to Vaugn’s car. Taylor’s car is damaged, as money. Your character needs sufficient Resources to pay
well. Its Durability is also 3. The three excess damage rolled for new parts and a technician’s time. The Storyteller de-
are halved (rounding down) for one point of Structure done cides what Resources dots are needed based on the make
to Taylor’s car. After making contact, Taylor’s car speeds on of vehicle and the severity of any damage suffered. One
by. dot is enough to replace a fender on a low-end car, while
Vaugn would normally suffer one bashing damage (half three may be needed to repair the radiator on a high-end
that done to his car, rounded down), but he’s wearing his car. Efforts to fix a vehicle involve extended Crafts rolls.
seatbelt, which the Storyteller decrees reduces his damage by
one. If Vaugn weren’t wearing his seatbelt but wore armor Sample Vehicles
rated 1, instead, the armor would have eliminated the single
wound automatically. The one Structure that Taylor’s car The following are profiles of some common rides that
suffers isn’t enough to do Taylor harm. your character may own, borrow or steal. Acceleration,
Safe Speed and Maximum Speed are measured in yards
Had Vaugn won the contested action, Taylor would per turn (three seconds) so that you can pace a vehicle
have had to make a second Dexterity + Drive + Handling from turn to turn. Understand that Maximum Speeds can
roll to maintain control after missing his target. Or had probably be reached only under ideal circumstances —
Taylor achieved only three successes on his Size roll — not on a straightaway with no obstructions. Safe Speeds can
enough to do damage to Vaugn’s car with 3 Durability — be managed in average highway traffic. City driving, pe-
Taylor’s car would have come to a halt on impact. Those destrians, other cars, turns and other factors can diminish
three successes would have been compared to his car’s own 3 even Safe Speeds to one-half or less. Trying to weave
Durability, indicating that no appreciable damage would among such obstructions at higher speeds can call for
have been done. Dexterity + Drive rolls every game turn or every maneu-
If two vehicles ram each other head-on with no in- ver.
tention of turning, there is no contested Dexterity + Drive Handling indicates how maneuverable a vehicle is.
+ Handling roll. You can assume that both make contact Some cars turn on a dime, while many trucks have mas-
and go straight to Size rolls for each vehicle to see how sive turning circles. This rating is typically added to Dex-
much damage is done to the other. The damage roll for terity + Drive rolls in bonus dice to determine your dice
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Chapter 6- DRAMATIC SYSTEMS

