Page 151 - World of Darkness
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Chapter 7: Combat
                     Chapter 7: Combat







                                                      What would a Storytelling game be without conflict? Storytelling is predi-
                                                  cated on dramatic and entertaining events. The essence of drama is conflict,
                                                  whether it’s a struggle with one’s own flaws or an outward competition be-
                                                  tween characters. The most extreme form of conflict is combat. Two or more
                                                  characters fight, seeking to do harm or to kill each other. In the World of
                                                  Darkness, a bleak place where the health and happiness of others is taken for
                                                  granted or utterly dismissed, violence is pervasive. All too often problems are
                     While Cadmus, victor,        solved with violence. It might be a random mugging, a simple argument gone
                      While Cadmus, victor,
                  stared at his great prize,      out of control, the result of road rage, or the frustration of an unfulfilling life
                  stared at his great prize,      vented on whomever gets in the way. Add to that reality the existence of
                     The conquered beast,         strange and hidden beings that prey upon an unsuspecting humanity and vio-
                      The conquered beast,
                  a voice came to his ears,
                  a voice came to his ears,       lence is a fundamental part of life.
                     From whence he did               This chapter is dedicated to rules for combat, from throwing punches in a
                      From whence he did
                  not know, but heard it          bar to drawing a knife in an alley to opening up with a shotgun in a board-
                  not know, but heard it
                  say,                            room. While people certainly struggle with each other in the World of Dark-
                  say,
                     “O son of Agenor,            ness, some fight back against the things that stalk them. In turn, those crea-
                      “O son of Agenor,
                  why look at ruins               tures almost certainly wage secret wars among themselves.
                  why look at ruins
                     Of monsters you’ve
                      Of monsters you’ve
                  destroyed? You too shall                         Describing the Scene
                  destroyed? You too shall
                  be be
                     A serpent in men’s                  Part of the Storyteller’s job is to make sure that players have an
                      A serpent in men’s
                  eyes!” Cold terror came             accurate mental picture of the environment and events surrounding
                  eyes!” Cold terror came
                                                      their characters. The Storyteller describes the setting, weather, time
                     At him, he pale and              of day, lighting and the actions of any supporting characters involved
                      At him, he pale and
                  trembling stood with hair           in the scene. This responsibility is crucial to combat situations, when
                  trembling stood with hair
                     As stiff as frost.               players need to know the dangers their characters perceive and the
                      As stiff as frost.
                                                      options from which they may choose.
                     — Ovid, The Metamor-                During combat, the Storyteller describes the changing environ-
                      — Ovid, The Metamor-
                  phoses                              ment after each turn. Once all players have acted, the Storyteller
                  phoses
                                                      explains what each character sees and feels. They may all have ac-
                                                      cess to the same information or each may have his own perspective
                                                      on events. These descriptions should be as detailed and creative as
                                                      possible. This is the Storyteller’s chance to show off her narrative
                                                      talents and to turn a series of dice rolls into a dramatic, amusing and
                                                      entertaining story for the benefit of all.
                                                  Combat Turns


                                                      Combat scenes can sometimes be extremely confusing, because so much
                                                  goes on at one time. Keeping all the actions and repercussions straight is a
                                                  challenge. Combat almost always progresses through a series of three-second
                                                  turns. The system for handling combat turns is further divided into two basic
                                                  stages: initiative and attack. This division helps the Storyteller track charac-
                                                  ters’ actions and their results. (For the other measurements of time that can
                                                  pass in your game, see “Time” on p. 120.)







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             Chapter 7- COMBAT
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