Page 144 - World of Darkness
P. 144

failure indicates loss of control or a tragic accident. See  damage incurred by a vehicle exceeds its Durability rat-
             “Crashes,” below.                               ing, all Drive rolls suffer a -1 penalty thereafter.
                                                                • When driving in excess of Safe Speed. Penalties
             Skill Tests                                     when driving fast might be -1 for every 30 yards per turn
                                                             (20 mph) that your character exceeds Safe Speed.
                A driver’s ability is tested whenever unusual circum-  • When ramming a target.
             stances arise, or when the limitations of a vehicle are ex-  • Under any circumstance dictated by the Drive Skill
             ceeded. The Storyteller has final say on when Drive rolls  (see p. 69).
             are required, but they’re usually appropriate whenever  Unless your character has the Stunt Driver Merit (see
             caution is thrown to the winds — or denied the person  p. 113), he cannot perform other actions such as firing a
             behind the wheel. Driving at Safe Speed or slower and  gun or punching a passenger and maintain control of the
             under ideal conditions probably calls for no roll.  vehicle at the same time. Each is considered a separate
                Tests usually involve Dexterity + Drive + the Han-  action. When a character without that Merit attempts
             dling rating of the vehicle as bonus dice (see “Sample  such extra feats, the Storyteller makes a chance roll to
             Vehicles,” below). Instances when a roll is necessary may  determine if the vehicle loses control or crashes (which
             include:                                        happens on a dramatic failure). So, if your character is
                • When a tire blows (each roll is made at -2 per lost  behind the wheel and performs a drive-by shooting, you
             tire).                                          make the Firearms attack. In that turn, however, the Sto-
                • When difficult maneuvers such as a controlled spin  ryteller makes a chance roll to determine if the car crashes
             or sharp turn are attempted.                    or some other mishap occurs. On a roll of 1, it does.
                • Slamming on the breaks when going fast (see “Ac-
             celeration”).                                   Jumping from a Moving Vehicle
                • When conditions are unsafe — wet road, driving
             off-road, passing through wreckage, busting through a road-  Jumping from a car is usually a vertical drop of only
             block. Penalties under these circumstances may range from  about one to three yards, but the speed at which your char-
             -1 to -5.                                       acter travels can be a killer. Every 10 miles per hour (or
                • Whenever any attack on the vehicle exceeds Du-  portion thereof — round up) that the vehicle travels is
             rability and does Structure damage. When total Structure  the equivalent of three yards for the purposes of suffering
                                                             falling damage (one point of bashing damage per three


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                                                                                   SYSTEMS- VEHICLES
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