Page 154 - World of Darkness
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Circumstance Factors                            might announce, “You plunge your knife into the guy’s
                Beyond a target’s Defense and/or armor rating, other  dead flesh and pull upward, wrenching until the blade hits
             conditions can affect your character’s efforts in combat.  bone. The bastard screams in agony, but there’s no blood.
             Extreme weather might make it difficult to stand or draw  You watch as his chest collapses and begins to decay at an
             a bead on an enemy. Darkness obscures vision. The Sto-  accelerated rate.” By being evocative, your Storyteller cre-
             ryteller decides what “ratings” these environmental con-  ates atmosphere, entertaining you and lending a sense of
             ditions have, which are subtracted from attack rolls. This  narrative continuity to what would otherwise be a series
             chapter, Chapter 3 and Chapter 6 discuss a variety of cir-  of dice rolls.
             cumstances that might diminish attack dice pools. It’s
             possible for some conditions or events to be extremely Damage Types
             debilitating, inhibiting your character’s very capacity to  Each success gained on your attack roll inflicts one
             function. The effects of wounds, poisons, drugs, diseases  Health point of damage to the victim. Based on the na-
             and vicious supernatural powers may apply, too.  ture of the attack, one of three different types of injury
                It’s also possible for situational conditions to improve  result.
             your character’s chances of making a successful attack. You  • Bashing: Your character punches, hits with a blunt
             already gain bonus dice for your character’s use of a weapon  instrument or otherwise pummels her victim. This type of
             or special effect. In addition, the Storyteller can announce  damage probably doesn’t kill the target instantly, though
             extra benefits. Maybe your character’s hand is guided by a  repeated application could. Bashing damage heals fairly
             supernatural spell or he has a scope on his rifle. These  quickly (see p. 175 for more details).
             conditions grant you additional dice, the number usually  • Lethal: Gunshots, blades and even crushing dam-
             being stated in these rules or decided by the Storyteller.  age may prove fatal. Lethal injuries take quite a while to
                                                             heal for ordinary people.
                                                                Note that firearm attacks that normally deliver le-
                         The Rule of Five                    thal damage do only bashing damage to vampires. The
                                                             creatures are undead; their organs are inert, their blood is
                    As stated in Chapter 6, each tool, weapon
                                                             congealed. Their bodies simply don’t suffer harm like those
                or circumstance does not normally add or sub-  of the living.
                tract more than five dice from any pool. Such
                                                                • Aggravated: Different beings are vulnerable to dif-
                ratings range from one to five. Only truly im-  ferent forms of attack, such as vampires to fire or
                pressive phenomena or devious supernatural
                                                             werewolves to silver. Such assaults inflict aggravated dam-
                tricks may increase or decrease modifier dice by  age, which those beings heal very slowly. Humans are not
                more than five, and the Storyteller usually dic-
                                                             necessarily vulnerable to certain kinds of attacks — fire
                tates when that happens.                     or a silver dagger does lethal damage to them, for example
                                                             — but some supernatural effects can inflict aggravated
                                                             harm on ordinary folks. Wizards’ spells or vampires’ blood-
             Damage                                          based powers can cause injuries to normal people that take
                                                             extensive time to heal. Any person or being who is so
                The harm that your character inflicts in an attack is  badly injured that she is comatose, bleeding to death or
             determined by the number of successes that you get with  fading altogether also incurs aggravated wounds. So, all
             your attack roll. Each success inflicts one Health point of  denizens of the World of Darkness are subject to aggra-
             damage.                                         vated damage under one circumstance or another.
                Example: You roll five dice for your character to stab
             an opponent and get 1, 4, 8, 8 and 9. You get three  Zero Attack Dice
             successes. Your character’s opponent therefore loses three
             Health points.                                     If a target’s Defense, armor or other factors reduce
                                                             your attack dice pool to zero, you still get to make a chance
                The type of damage done in a successful attack is de-  roll to pull off a long-shot attack. Any successes gained
             termined by the weapon used or the nature of the attack  inflict Health points of damage on the target, as usual.
             (see “Damage Types”).                           See “The Chance Roll” in Chapter 6 for complete de-
                If you get no successes on your attack roll, your char-  tails.
             acter does no harm to his target. The attack misses alto-  It’s therefore possible to get a dramatic failure in an
             gether or is ineffectual.                       attack, too. A result of 1 on a chance roll imposes a dra-
                After you determine the damage that your character  matic failure. See “Dramatic Failure” in Chapter 6 for full
             inflicts upon her target, the Storyteller portrays the dam-  details. The Storyteller may invent the results of a dra-
             age in descriptive terms, narrating the outcome of the at-  matic failure based on the circumstances.
             tack. Rather than simply say, “Okay, the guy loses four
             Health,” the Storyteller makes events interesting. He




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