Page 156 - World of Darkness
P. 156

Close Combat                                     character’s Defense, a trait equal to the lowest of his Dex-
                                                             terity or Wits. Your character’s Defense is subtracted from
            Factors                                          an attacker’s dice pool. In essence, your character bobs
                                                             and weaves to avoid the blow.
                                                                This automatic Defense does not normally apply
                The basic combat system is easy, with the simple stages
            discussed previously. Any complication comes from de-  against Firearms attacks. (See p. 164 for how they may be
            termining the factors that increase or decrease the dice in  avoided.) The only instance in which Defense does apply
            your pool. That might mean the weapon wielded, the type  against Firearms-based attacks is when the attacker shoots
            of armor worn or, say, the likelihood of hitting a target  within close-combat range; within a yard or two of the
            underwater. What follows is an address of the various miti-  target. (See “Firearms and Close Combat,” p. 162, for more
            gating circumstances that can arise in close combat —  details on guns used in close-combat range.) Defense does
            conducted through Brawl and Weaponry attacks. Some  apply normally against thrown weapons, such as rocks,
            of these circumstances are also addressed as Fighting Style  knives and spears.
            Merits (see pp. 110-112). Ranged and General Combat  A target who is tied up, unconscious or simply un-
            factors are discussed on p. 159 and 164.         moving does not receive Defense as protection. Nor does
                                                             one who’s taken by surprise or who is unaware of an in-
            Defense                                          coming attack (say he has his back turned). That is, the
                                                             attacker’s dice pool is not modified by the target’s Defense
                Only someone caught completely by surprise, a fool,  trait.
            a masochist or a martyr stands still and takes whatever an  A completely dormant target — a person who is tied
            enemy has to dish out. Most combatants seek to avoid  up so that he cannot move at all, or who is unconscious
            getting hit and hurt.                            — is a sitting duck for a killing blow (see p. 168). The
                A target is automatically allowed a degree of evasion  attacker need not make a roll; he delivers damage equal
            when an opponent uses a Brawl, Weaponry or thrown at-  to his dice pool. If the target wears armor, its rating is
            tack against him. Such a response is a reflexive action  automatically subtracted from the damage inflicted.
            and applies even if your character is attacked before his  If multiple close-combat attacks are directed at your
            place in the Initiative roster. This reaction is called your  character in the same turn, he may try to evade each of

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                                                                   CLOSE COMBAT FACTORS-DEFENSE
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