Page 172 - World of Darkness
P. 172

States of Being                                  o o o o o o o o o o o o

                Combat is about hurting and killing opponents. You
             therefore need a means of gauging your character’s physi- X X ///
             cal condition during and after a fight, whether he’s simply     -1  -2 -3
             bruised and battered or crippled or dead. But there are  Should your character take more damage, he suffers a
             other states of being (and forms of injury) beyond those  -2 and then a -3 penalty as the second-to-last and the last
             resulting from combat. The World of Darkness is a dan-  of his boxes are checked off.
             gerous place. All forms of harm may befall your character,  Wound penalties also affect movement, reducing your
             from fire to disease to electrocution. And yet, when he’s  character’s Speed trait by the amount listed for the
             faced with the horrors that lurk in the night, and super-  rightmost box filled on your character’s Health chart.
             natural creatures threaten his very existence, he may dis-  Wound penalties do not apply to your character’s Defense
             miss the pain as best he can and forge ahead against the  or other Resistance traits — Stamina, Resolve or Compo-
             unknown.
                                                             sure — when those traits are subtracted as penalties from
                                                             opponents’ dice pools.
             Health

                Chapter 4 quickly captures your character’s vigor with
             the Health trait, which is determined by adding Stamina      Marking Health
             and Size. Typically, the bigger and more resilient your  The injuries that your character suffers are
             character, the more punishment he can endure before he  recorded on your character sheet by filling in
             goes down for the count. The average person is 5 Size and  the squares of his Health chart. Bashing wounds
             has 2 Stamina, for a total of 7 Health.            are marked with a “/,” lethal wounds are marked
                Your character sheet offers a chart for keeping record  with an “X,” and aggravated wounds are marked
             of your character’s changing state of being. The dots are  with an “*.” As injuries of different severity are
             filed in from left to right, one for each Health that your  suffered, lesser wounds shift right. You don’t have
             character has. The squares shown are used to gauge his  to erase and re-draw every wound on your
             current condition — his Health points. If he has no inju-  Health chart, though. You can transform a bash-
             ries at all — no squares are checked off— your character  ing mark into a lethal one by drawing an criss-
             is in perfect condition. Each time he suffers damage, mark  crossing line to create an “X.” You can turn a
             a square from left to right across the row. Multiple points  lethal wound into an asterisk by drawing a hori-
             on a damage roll inflict extensive harm. For example, if  zontal and vertical line through the center of the
             your character’s opponent achieves one success on an at-  “X.” Just be careful not to “lose” any wounds in
             tack roll and your character is currently in perfect condi-  the translation.
             tion, that damage is marked in the leftmost box on your  When your character heals and recovers
             sheet. If in a subsequent turn he suffers two more damage,  from wounds, you do need to erase those marks.
             you mark off the second and third boxes.
                The more injuries your character suffers, the more
             impaired his actions are. Penalties are imposed on your
             dice rolls thereafter. The more damage your character Applying Damage
             takes, the more difficult it becomes for him to act at full  Three different types of damage can be inflicted: bash-
             capacity, as follows. Remember that wounds are marked  ing, lethal and aggravated. Bashing damage includes any
             off from left to right on your character’s Health chart, so  wounds inflicted by blunt instruments, punches, kicks or
             the wounds on the right of your character’s chart indicate  other similar trauma. Lethal damage comes from knives,
             whether he suffers any penalties from injuries.  bullets or any type of attack that actually pierces or cuts
             Health Boxes Marked  Penalty                    flesh. Aggravated damage is usually reserved for supernatu-
             Third-to-last        -1                         ral sources — forms of harm that exceed the mundane or
             Second-to-last       -2                         even reality as people know it. Anyone can incur aggra-
             Last                 -3                         vated harm, however, when bashing and lethal injuries
                Subtract the dice penalty listed for your character’s  turn so grievous that a victim falls into a coma and/or
             current Health from your dice pool for every action he  bleeds to death.
             performs (including Initiative rolls, but excluding Stamina  All types of injuries are cumulative and the resulting
             rolls to remain conscious — see “Incapacitation,” below)  total determines your character’s current Health points.
             until the wounds heal.                          Specifics on each type of damage are provided below.
                So, if your character starts with 7 Health and suffers  When marking your character’s damage in the Health
             five points of damage (there’s a wound mark in his third-  chart on your character sheet, record a “/” for bashing, an
             to-last box), his actions suffer a -1 wound penalty until  “X” for lethal and an asterisk (“*”) for aggravated dam-
             that fifth Health point is recovered.           age. The last is best described as drawing a cross (“+”) on

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                                                                            STATES OF BEING-HEALTH
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