Page 175 - World of Darkness
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and dying. Maybe he’s bleeding internally, his lungs are
                                                                  punctured and he can’t breathe, or he has suffered burns
                                                                  over most of his body — whatever is appropriate for the
                                                                  kinds of injuries sustained. Each minute thereafter in which
                                                                  your character receives no medical attention — mundane
                                                                  or supernatural — he suffers one more injury. One Health
                                                                  box currently marked with an X is upgraded to as asterisk
                                                                  for aggravated damage, from left to right on your character’s
                                                                  Health chart. Once all boxes are filled with asterisks, he’s
                                                                  dead.
                                                                      If a dying character receives successful medical at-
                                                                  tention before he fades completely — first aid, supernatu-
                                                                  ral healing, treatment at an emergency room, a magical
                                                                  elixir — he can survive. (See “Healing Wounds” in Chap-
                                                                  ter 3, p. 61.) He’s still a wreck, though. He requires ongo-
                                                                  ing medical or supernatural attention for the time it takes
                                                                  him to heal his rightmost wound. He’s surely in a coma or
                                                                  is bedridden throughout the period. After at least one
                                                                  Health point has been healed completely, he can safely
                                                                  leave intensive care and recover on his own. See “Heal-
                                                                  ing,” below.

                                                                  Bashing Damage
                                                                      Any kind of damage that does not pierce the body
                                                                  but that batters against it is considered bashing damage.
                                                                  This includes most harm from brawling combat, punches,
                                                                  kicks, beatings with a blunt instrument and even falling
                                                                  or being thrown into a brick wall. Certain targeted bash-
                                                                  ing attacks may cause lethal damage, at the Storyteller’s
                                                                  discretion (see “Specified Targets,” p. 165). Use a “/” when
                                                                  marking bashing damage on your character sheet.
                                                                      Once all your character’s Health boxes are full and
                                                                  the rightmost is occupied with a slash, begin making
                                                                  Stamina rolls to see if he remains conscious. (Remember
                                                                  that your character’s -3 wound penalty does not apply to
                                                                  these rolls.) If he suffers any more harm, mark any further
                                                                  damage over your character’s existing injuries (using X’s
                                                                  or asterisks this time), from left to right. Once your char-
                                                                  acter loses all Health from lethal damage, he’s comatose.
                                                                  Once all is lost to aggravated damage, he’s dead.
                                                                  Lethal Damage

                                                                      Attacks made with piercing or cutting weapons —
                                                                  knives, guns, crossbows or swords — deliver lethal dam-
                                                                  age. Fire also causes lethal damage to ordinary people.
                                                                  Mark lethal damage on your character sheet with an “X.”
                                                                  Lethal damage is “upgraded” to aggravated once a mortal
                                                                  being’s rightmost Health box is occupied by an X.



                                                                       Optional Rule: Large Fights
                                                                         Your Storyteller may introduce nameless
                                                                      and faceless supporting cast members to beef
                                                                      up a combat scene and make it more challeng-
                                                                      ing. These people, called extras, may work for
                                                                      the chronicle’s main antagonist or may simply
                                                                      be thugs whom your character encounters. The

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