Page 177 - World of Darkness
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Without food and/or water over an extended period,  that are suffered automatically. Stamina + Resolve (see
                  your character becomes susceptible to disease. Any rolls  “Resisting Poison or Disease,” p. 49) might be rolled to
                  made to resist disease suffer normal wound penalties when  resist harm from illness in a contested action. A number
                  your character’s Health falls to 3 or lower. The Storyteller  of successes must be achieved in excess of the damage in-
                  might also call for rolls to fight off disease where he would  curred per period. If insufficient successes are rolled, the
                  not have done so when your character was healthy and  full damage for that period is suffered.
                  immune.                                             Damage from illness can be treated as bashing or le-
                      The Survival Skill (p. 76) may allow your character  thal (or aggravated if the ailment is supernatural in ori-
                  to forage for sustenance for himself and any companions.  gin). The effects of the ailment might also pose penalties
                  The Iron Stomach Merit (p. 113) may also help him to  to Stamina + Resolve rolls — say from -1 for a cold to -3
                  persevere by drinking and eating substances that do not  for tuberculosis. These penalties might apply to all other
                  normally have any nutritional value.            dice pools as well. Or, the Storyteller could decide that
                      Health points lost due to deprivation cannot be healed  symptoms can be ignored until damage suffered from ill-
                  until your character gains access to a sustained supply of  ness reduces your character to three or fewer Health points,
                  food and/or water. If he has gone without both and comes  and wound penalties are imposed. It might also be impos-
                  upon a water supply alone, the Health he has lost to thirst  sible to heal damage from illness until the disease itself is
                  heals normally. Still denied food, however, he continues  overcome.
                  to lose Health to starvation and cannot heal damage lost  Beating an illness can involve extended or even ex-
                  to it until he gets a steady food supply, too.  tended and contested Stamina + Resolve rolls. A com-
                      Using the Survival Skill to find food and water for  mon cold might call for a total of three to five successes,
                  one day — or even a few consecutive days — doesn’t con-  with one roll made per day. Fighting cancer might de-
                  stitute a “steady supply.” It only suspends the loss of Health  mand 30 or more successes, with one roll made per month.
                  for those days, after which points are lost again.  Bonuses gained might reflect medications taken (+1) or
                                                                  extensive medical treatments (+1 to +3).
                  Disease
                                                                  Drugs
                      Diseases ravage the World of Darkness. Sadly, nor-
                  mal people are their primary victims. Beyond the threats  People take drugs all the time to escape the hard-
                  that nature poses, such as Ebola, cancer and even the com-  ships of their lives. In the World of Darkness, where hu-
                  mon cold, a creature that feeds on people might transmit  manity has a subconscious, ingrained awareness that it is
                  ailments. Other beings might even control the spread of  prey for monstrous predators, drugs are a frequent means
                  disease to keep humanity cowed and afraid.      of short-term happiness and oblivion.
                      The Storyteller can use the threat of infection as a  It’s impossible to discuss every drug that your charac-
                  plot device to increase tension and introduce socially rel-  ter might take or be exposed to, but the list below offers
                  evant topics to a story. She could introduce biological  directions on how to handle various kinds. The intent
                  warfare or serial killers using disease as a weapon to take  here is to address the effects of recreational and habitual
                  danger to new heights. Moral issues could arise as charac-  drugs taken in tolerable doses. An overdose, whether self-
                  ters face unwitting disease carriers, or they deal with the  induced or inflicted upon a victim, is covered under “Poi-
                  infection of a friend, family member or ally.   sons and Toxins” (p. 180). The former use simply alters a
                      Characters with appropriate training can research  character’s perceptions and ability to function normally.
                  antidotes and cures for diseases. Perhaps the “disease” that  The latter leaps straight to threatening to kill the charac-
                  drives people to drink blood or that keeps their bodies  ter.
                  alive after natural death can be undone. Although find-  A tolerable dose of a drug alters a character’s aware-
                  ing a cure for HIV should not occur within the frame-  ness and capacity to function. Your character might take
                  work of your game, an Intelligence + Medicine roll can  the drug willingly or it might be slipped to him, but the
                  allow your character to detect the presence of HIV, hepa-  application is not immediately life threatening. It could
                  titis or other diseases, assuming he has access to the ap-  be possible to fight the effects of a drug by making Stamina
                  propriate equipment and a sample of a subject’s blood.  + Resolve rolls. See “Resisting Poison or Disease” (p. 49)
                  Developing a cure can take hours, days or years. Develop-  for details. The potency or dosage of drug taken can influ-
                  ing an antidote is an extended action (Intelligence +  ence such rolls. A potent drug imposes a -2 to -3 penalty.
                  Medicine), with a goal of 20 or more successes depending  A mild drug or small dose can impose a -1 penalty to ig-
                  on the elusiveness of the ailment.              nore the effects.
                      If your character suffers from a disease, she may take  The Storyteller might rule that a drug’s effects are a
                  damage over time based on her rate of decline, on her  genuine challenge to overcome; contested and extended
                  Attributes or on the nature of the illness. The Storyteller  rolls are required to do so. Rolls might be made every hour,
                  determines how often your character must face damage  and successes gained in that period suggest how well your
                  from the disease — every hour, day or week. Each period  character resists for the period of the roll. A drug might
                  typically imposes a number of Health points of damage  be assumed to have a standing number of successes against


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             Chapter 7- COMBAT
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