Page 184 - World of Darkness
P. 184
duced for an astounding four successes. The killer suffers flying (the Storyteller decides) four yards (a distance equal
four bashing damage and, the Storyteller announces, a to the damage done in the attack).
nearly broken hand. Dismayed by this turn of events, the killer pulls a knife,
If David’s player had not spent a Willpower point, he which counts as his action for the turn.
would have made a chance roll alone. A success would In turn three, David quickly deliberates what to do.
have been possible only on a 10 (which would have been He doesn’t want to wind up on the business end of that
re-rolled as per the “10 again” rule). But he would also knife, so he could dodge. He wouldn’t be able to perform
have faced the prospect of a dramatic failure if a 1 turned any other actions in the turn, but he could bob and weave
up. In that case, the Storyteller might have decided that to avoid the blade. That would double his Defense for the
David fell down rather than kicked his target. turn. David recognizes that he has his opponent on the
The gun hand having received a vicious kick, the Sto- ropes, however, so decides to press the attack. He takes
ryteller decides to roll the assassin’s Strength + Athletics another swing. This time, the player rolls 2 Strength + 3
to hold onto the weapon. Since the man had only 7 Health Brawl - 1 for the assassin’s Defense. The four dice produce
to start with, he has only three unmarked Health boxes one success, which is one more bashing wound for the
left. That means he’s close to suffering wound killer. Stars burst before the man’s eyes from a blow to the
penalties. No successes are achieved on the head. He now has a bashing wound penalty (a “/”) in his
Strength + Athletics roll, so the gun goes third-to-last Health box, so all of his actions suffer a -1
penalty. If he suffers two more points of damage, the gang-
ster may fall unconscious. At that point a reflexive
Stamina roll (in this case, two
dice) would be made for him
each turn to remain conscious
and any action that might be
possible would suffer a -3 pen-
alty. (Stamina rolls to re-
main conscious do not
suffer wound pen-
alties.)
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EXAMPLE OF PLAY

