Page 184 - World of Darkness
P. 184

duced for an astounding four successes. The killer suffers  flying (the Storyteller decides) four yards (a distance equal
             four bashing damage and, the Storyteller announces, a  to the damage done in the attack).
             nearly broken hand.                                Dismayed by this turn of events, the killer pulls a knife,
                If David’s player had not spent a Willpower point, he  which counts as his action for the turn.
             would have made a chance roll alone. A success would  In turn three, David quickly deliberates what to do.
             have been possible only on a 10 (which would have been  He doesn’t want to wind up on the business end of that
             re-rolled as per the “10 again” rule). But he would also  knife, so he could dodge. He wouldn’t be able to perform
             have faced the prospect of a dramatic failure if a 1 turned  any other actions in the turn, but he could bob and weave
             up. In that case, the Storyteller might have decided that  to avoid the blade. That would double his Defense for the
             David fell down rather than kicked his target.  turn. David recognizes that he has his opponent on the
                The gun hand having received a vicious kick, the Sto-  ropes, however, so decides to press the attack. He takes
             ryteller decides to roll the assassin’s Strength + Athletics  another swing. This time, the player rolls 2 Strength + 3
             to hold onto the weapon. Since the man had only 7 Health  Brawl - 1 for the assassin’s Defense. The four dice produce
             to start with, he has only three unmarked Health boxes  one success, which is one more bashing wound for the
                    left. That means he’s close to suffering wound  killer. Stars burst before the man’s eyes from a blow to the
                      penalties. No successes are achieved on the  head. He now has a bashing wound penalty (a “/”) in his
                        Strength + Athletics roll, so the gun goes  third-to-last Health box, so all of his actions suffer a -1
                                                             penalty. If he suffers two more points of damage, the gang-
                                                                  ster may fall unconscious. At that point a reflexive
                                                                               Stamina roll (in this case, two
                                                                                  dice) would be made for him
                                                                                  each turn to remain conscious
                                                                                 and any action that might be
                                                                                  possible would suffer a -3 pen-
                                                                                     alty. (Stamina rolls to re-
                                                                                         main conscious do not
                                                                                            suffer wound pen-
                                                                                             alties.)













































                                                                                                                  183
                                                                                        EXAMPLE OF PLAY
   179   180   181   182   183   184   185   186   187   188   189