Page 181 - World of Darkness
P. 181

ter persists beyond 24 hours, make a Stamina + Resolve  is removed with a controlled explo-
                  roll. If it fails, he falls asleep. If the roll succeeds, your  sion or your character is completely
                  character remains alert and active. Spending one Will-  immersed in water). Or, a fire could
                  power on a roll adds three dice to the effort. No more  continue to burn despite efforts to put
                  than one Willpower point can be dedicated to a single  it out, such as with a grease fire when
                  roll to remain awake.                           water is poured on it.
                      Burning the candle at both ends impairs your    Most armor can block its rating
                  character’s performance. For each six-hour period in ex-  in fire damage automatically for a
                  cess of 24 hours in which he foregoes sleep, his dice pools  number of turns equal to the gear’s
                  suffer a cumulative -1 penalty. He has trouble focusing  rating. Damage that exceeds armor
                  and might suffer mild hallucinations. This penalty also  rating in that period is transferred di-
                  applies to successive Stamina + Resolve rolls to remain  rectly to your character. Once expo-
                  awake.                                          sure exceeds armor’s rating in turns,
                      If your character performs physically demanding ac-  all fire damage is inflicted directly to
                  tivities such as running, conducting combat or perform-  your character.
                  ing a magical ritual while he stays awake, the Storyteller  So, armor rated 2 against most
                  can impose an additional -1 to -3 penalty on your rolls to  harm eliminates two points of dam-
                  remain awake.                                   age in the first two turns that your
                      The longest a person can go without sleep is a num-  character is on fire. As of turn three,
                  ber of days equal to the lowest of his Stamina or Resolve,  your character gets no protection from
                  at which point he passes out.                   his armor.
                      Once your character does sleep, it’s for eight hours,  Characters who are reduced to
                  plus one hour for each six-hour period (in excess of 24  zero Health by fire but who still man-
                  hours) that he forced himself to remain active.  age to survive (through first aid or
                                                                  mystical healing) might suffer a per-
                  Fire                                            manent impairment (reduced Physi-
                                                                  cal Attribute), nerve damage (reduced
                      Your character comes in contact with a candle or an  Mental Attribute) or severe and dis-
                  inferno. Either way, he gets burned. Fire automatically  figuring scars (reduced Presence), at
                  inflicts lethal damage per turn of exposure (no attack roll  the Storyteller’s discretion. Such im-
                  is required). The larger the flame, the more harm that’s  pairment can be defined as a Flaw (see
                  inflicted. The hotter the flame, the greater the injury.  p. 217) gained during play.
                  Size of Fire  Damage
                  Torch          1                                Poisons and Toxins
                  Bonfire       2
                  Inferno       3                                     While some poisons or toxins might affect behavior
                                                                  and awareness as drugs do, most simply inflict lethal dam-
                                                                  age. These substances threaten a character’s very exist-
                  Heat of Fire                 Damage Modifier    ence. Indeed, drugs can do so too when overdosed. Poi-
                  Candle (first-degree burns)  —                  sons, toxins and drug overdoses must be delivered to a
                  Torch (second-degree burns)  +1                 victim by a required means: injection, ingestion, inhala-
                  Bunsen burner (third-degree burns)+2            tion or touch.
                  Chemical fire/molten metal   +3                     Injection: The substance is introduced directly into
                                                                  the bloodstream, by a needle or through injury such as by
                      So, a fire the size of a bonfire (2) and with the inten-  a sword coated with venom. At least one success is re-
                  sity of a torch (+1) inflicts three damage per turn of con-  quired on an attack roll to deliver the injection on a re-
                  tact.                                           sisting target. Unless the poison is designed to damage or
                      In general, if exposure to fire persists for more than a  destroy the blood itself, vampires are probably immune.
                  turn, it catches anything combustible. Your character con-  Ingestion: The poison is administered in food or
                  tinues to take full damage, even if he escapes the original  drink; these substances usually take longer to activate than
                  source of the flame.                            others (say, an hour as opposed to immediate effects).
                      Depending on the accelerator involved, the size of a  Vampires are immune to most ingested poisons.
                  fire can be reduced by one point per turn. Your character  Inhalation: The poison is breathed in as a gas. Vam-
                  might stop, drop and roll or be targeted with a hose or fire  pires are immune to most inhaled poisons.
                  extinguisher. The Storyteller might rule that a fire goes  Touch: Mere skin contact is all that’s required to ac-
                  out immediately under some circumstances (local oxygen  tivate the poison. A touch is often sufficient to deliver




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             Chapter 7- COMBAT
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