Page 182 - World of Darkness
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the toxin (see p. 157), and a target’s armor may apply as a
penalty to the roll. Temperature Extremes
Once delivered, the poison automatically deals dam- Extreme heat or cold has an adverse effect on your
age (usually lethal, but a knockout gas could cause bash- character. It may impose penalties on Dexterity- and/or
ing) equal to its toxicity level. Some substances inflict Strength-based rolls, or even affect his mental acuity by
damage only once. Others might inflict it for a number of penalizing rolls involving Wits. (Defense might be re-
turns or once per hour until purged or until the effect runs duced, too.) Penalties could be a cumulative -1 per hour
its course. It could be possible to resist the effects of such of exposure. If dice pools are reduced to zero as a result of
substances by rolling Stamina + Resolve in a reflexive and exposure, your character is physically exhausted and im-
contested action. If more successes are rolled than dam- mobilized, or delusional. An Attribute point could even
age is inflicted by the toxin, damage is ignored completely. be lost permanently for prolonged exposure. Frostbite,
If damage is equal to higher than success rolled, all dam- hypothermia and heat exhaustion have dire consequences.
age is delivered as normal. Such a contested roll might The Storyteller can also represent extreme weather
occur once or in each period in which a toxin causes harm. conditions through the accumulation of damage. Such
Poison/Toxin Toxicity damage may be resisted for a number of hours equal to
Ammonia (inhalation) 3 your character’s Stamina + Resolve. Every hour after that
Bleach (ingestion) 4 inflicts a point of bashing damage that can’t be healed
Cyanide (ingestion or inhalation) 7 until your character is no longer exposed to the extreme
condition.
Drug/Alcohol Abuse 3 to 7
(ingestion, inhalation, injection)
Salmonella (ingestion) 2
Venom (injection or ingestion) 3 to 8
181
STATES OF BEING-FATIGUE-FIRE-POISONS

