Page 202 - World of Darkness
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that someone they know went missing that night, and • The Lost Love: One of the character’s loved ones
still hasn’t been seen. If they ask too many questions, they — a significant other or close family member — acts
might raise the curiosity of the police, who ask where they strangely, as if involved in a secret affair. Attempts to give
were that night. The characters’ inability to answer (at advice or intervene are rebuffed. Closer scrutiny reveals
least, not truthfully) might make them primary suspects. that she only meets her paramour at night. Who is this
• The Ominous Heirloom: The characters inherit a person? Or more correctly — what is he? This supernatu-
weird artifact from an eccentric relative, something ral creature steals the loved one away, transforming her
brought back from overseas travels. It might be worth into his own kind. She might become the undead, a
something, but the will forbids the item from being sold. werewolf or a witch. Dare the characters follow where she
Over the coming weeks, the characters suffer setbacks and has gone, even if it means their own lives?
bad luck. Investigation into the heirloom reveals that it is
lore claims it’s cursed. Even more ominous, the characters Antagonists
a religious idol of an obscure, forgotten cult, and that folk-
are being followed, and someone tries to break in and steal The following sections contain profiles for a number
the heirloom — only to fall to his death on the charac- of sample human (and inhuman) Storyteller characters.
ters’ property. This brings the scrutiny of the police. Who You can use these as quick references when narrating your
wants the heirloom bad enough to steal it? And how can stories, or as ideas for your own characters. The amount
its curse be lifted? of detail provided in each profile depends on the section.
• The Irresistible Urges: The characters suffer from Animals are listed with only a basic description of their
radical mood swings and emotional outbursts, finding it pertinent abilities (plus relevant dice pools). Non-com-
hard to control their spontaneous feelings. Worse, they batant characters are individuals who fill minor or “walk-
get strange urges, from odd food cravings to the desire to on” roles in your game. They answer questions, sell equip-
run naked through the woods. What’s going on? Is this a ment or become victims. These supporting cast members
sign of an unknown heritage, a mental illness, or did that have basic descriptions, Storytelling hints to help you
old woman speak true when she cursed them for refusing portray them as distinct people, and quick descriptions of
to aid her?
their pertinent abilities. Combatant characters are indi-
viduals who, as the name implies, could pose a threat to
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PRELIMINARY STORY-SAMPLE STORY-STORY IDEAS

