Page 224 - World of Darkness
P. 224
Name: Concept: Chronicle:
Age: Virtue: Faction:
Player: Vice: Group Name:
ATTRIBUTES
Power Intelligence ooooo Strength ooooo Presence ooooo
Finesse Wits ooooo Dexterity ooooo Manipulation ooooo
Resistance Resolve ooooo Stamina ooooo Composure ooooo
SKILLS OTHER TRAITS
Merits
Mental Health
(-3 unskilled) ooooo o o o o o o o o o o o o
Academics___________ooooo ooooo
Computer___________ooooo ooooo
Crafts_____________ooooo ooooo Willpower
Investigation_________ooooo ooooo o o o o o o o o o o
Medicine____________ooooo ooooo
Occult_________________ooooo ooooo Morality
Politics________________ooooo ooooo o
Science____________ooooo ooooo 10
9 o
Physical Flaws 8 o
7 o
(-1 unskilled)
Athletics_______________ooooo 6 o
Brawl__________________ooooo 5 o
Drive__________________ooooo 4 o
Firearms_______________ooooo Size 3 o
Larceny________________ooooo Speed 2 o
Stealth________________ooooo 1 o
Survival________________ooooo Initiative Mod
Weaponry_______________ooooo Defense Experience
Social Armor
(-1 unskilled) Weapons Dice Mod.
Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo Equipment Dice Mod.
Socialize________________ooooo
Streetwise______________ooooo
Subterfuge_____________ooooo
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 7 • (Buying the fifth dot in any area costs two points) • Health = Stamina + Size 223
Willpower = Resolve + Composure • Size = 5 for adult humans • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity +
Composure • Speed = Strength + Dexterity +5 • Starting Morality = 7

