Page 85 - World of Darkness
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Seduction                                       Presence. While the process has become much more in-
                                                                  teractive, the relative attractiveness of the aggressor is still
                      Dice Pool: Presence + Persuasion + equipment or  encouraging or discouraging. Whoever accumulates the
                  Manipulation + Persuasion + equipment (seducer) versus  required number of successes first either convinces the
                  Wits + Composure + equipment (subject)          other to cooperate or refuses the proposal. Once a would-
                      Action: Contested and/or extended (the extended  be seducer is rebuked, no other attempts can be made to
                  and contested part of the task requires a number of suc-  charm the same subject in the same scene.
                  cesses equal to double the seducer’s Presence or double  If the seducer loses the initial contested roll to deter-
                  the subject’s Resolve; one roll equals 10 minutes of ban-  mine physical interest, he can still try to engage in social
                  ter)                                            interaction to sway the subject’s opinion. He’s on thin
                      Your character seeks to ply his allure, charm and sheer  ice, though. The subject gains the number of successes
                  magnetism to make someone else compliant to his will,  rolled for her in the contested action as a bonus to her
                  typically to agree to a sexual tryst. Or your character’s aim  rolls in the extended and contested process. So, if in the
                  might be some goal short of a physical encounter, such as  previous example the seducer had acquired two successes
                  getting a person’s phone number, learning his or her ad-  and the subject had acquired three, she would have gone
                  dress, or convincing a subject to do a favor with the im-  unimpressed with his looks. If he had still tried to engage
                  plicit reward of romance. The same forms of coercion  her socially, her Wits + Composure rolls would have re-
                  might also be applied on your character by inhuman be-  ceived a +3 bonus to resist his charm.
                  ings, to make him agreeable to a private rendezvous that  Example: Now that James is dead, he has discovered
                  could mean his life.                            that he possesses an unearthly air that attracts almost anyone
                      The act of seduction has two basic elements, physi-  he desires. Little do they know that he really desires their
                  cal and social, and those elements tend to indicate stages  life’s breath. Hungry for more, James turns his allure on a
                  of the overall process. The first stage is based largely on  woman in a mall. James has 5 Presence and 3 Persuasion.
                  physical attraction. Your character plies his appearance  He uses no particular props beyond his own bearing to get
                  and demeanor to win the subject’s attention and interest.  her attention. The woman has 2 Wits and 2 Composure and
                  This phase is typically non-verbal. Presence + Persuasion  is happily married (which the Storyteller decides is worth a
                  + equipment is rolled in a contested action against the  +3 bonus). James’ eight-dice pool gets four successes. The
                  subject’s Wits + Composure + equipment. Appearances  woman’s seven-dice pool gets two successes. Despite herself,
                  are important, so possessing the Striking Looks Merit  the woman is physically interested in James.
                  (p. 117) offers a bonus to the roll for the seducer. If the
                  seducer gets more successes, he gains the subject’s inter-  James’ four successes on the first roll give him a +4
                  est. If successes tie or the seducer gets fewer, the subject is  bonus in the social stage of the seduction. He also has 1
                  disinterested or needs further convincing (see below).  Manipulation and 3 Persuasion, but the Storyteller decrees
                      “Equipment” in the contested roll might include al-  that his days spent without washing impose a -2 penalty, for
                  luring clothing (+1), an appealing perfume or cologne (+1)  a total of six dice in his pool. Once again, the woman has a
                  or an offered drink (+1) for the seducer. The subject might  Wits + Composure of four, with a +3 bonus for being
                  have an existing significant other (+1 to +3), a headache  happily married. The woman’s Resolve is 3. James therefore
                  (+1) or be in a really bad mood (+1) for his or her roll.  needs a total of six successes to win (twice the woman’s
                      The social aspect of the seduction begins after the  Resolve), and the woman needs 10 (twice James’ Presence).
                  initial contested action is complete. The social aspect in-  After four rolls (40 minutes of banter), the woman
                  volves dialogue and interaction between participants. In  accumulates 10 successes while James has only five. She
                  this stage, the seducer’s Manipulation + Persuasion +  soon wonders what she saw in him. Suffering pangs of guilt
                  equipment is rolled against the subject’s Wits + Compo-  for even considering an indiscretion, she quickly leaves.
                  sure + equipment in an extended and contested task. Each  James must seek prey elsewhere.
                  roll represents about 10 minutes of time. The winner of  Example: A rival investigator wants to learn what
                  the previous contested roll also gains bonus dice equal to  Royce has discovered thus far on a case. She decides to
                  the successes rolled before. So, if your character seeks to  seduce him for whatever information she can get, but has no
                  seduce a woman at a bar and you win the initial contested  intention of actually participating in a physical encounter.
                  roll with three successes to the woman’s two, you add three  Royce proves disinterested in the rival physically. He gets one
                  dice to your Manipulation + Persuasion rolls in the social  success to her none in the initial contested roll. She doesn’t
                  part of the process. “Equipment” bonuses at this stage  let that stop her, though. She becomes more aggressive and
                  might include a good pick-up line (+1), an excellent line  tries to tease Royce into confessing what he knows in return
                  (+2), a mutual acquaintance (+1) or suggestive physical  for “favors.”
                  contact (+2) for the seducer. Those listed above can be
                  applied again for the subject.                      Both parties arrive at their required number of successes
                      The required number of successes for the seducer  simultaneously in the extended and contested part of the
                  equals twice the subject’s Resolve. The required number  process. The Storyteller rules that Royce sees through the
                  of successes for the subject equals twice the aggressor’s  ruse, confesses nothing and expects nothing, and sends his
                                                                  rival packing. Had Royce lost the extended and contested

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             Chapter 3- SKILLS
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