Page 87 - World of Darkness
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Example: Benoit is eager to uncover the secret behind  Streetwise characters can gather information, make con-
                  Mike’s financial success, and takes him out for a night on the  tacts, buy and sell on the black market, and otherwise
                  town, hoping that a few beers will loosen Mike’s tongue.  make use of the street’s unique resources. The Skill is also
                  Benoit’s Manipulation is 3 and Socialize is 3, but he has no  important for navigating urban dangers, avoiding the law,
                  special equipment to aid him in his endeavor. Mike’s  and staying on the right side of the wrong people.
                  Composure is 2 and Empathy is 2. Benoit’s Stamina is 3  Possessed by: Criminals, gangsters, homeless people,
                  and Mike’s Stamina is 3, so they begin on an even footing,  private investigators, police officers
                  each requiring six successes to win. On the first roll, Benoit  Specialties: Black Market, Gangs, Rumors, Under-
                  gets three successes and Mike gets one. On the next roll,  cover Operations
                  Benoit gets one success while Mike gets two. On the third
                  roll, Benoit gets three successes and Mike gets only two —  Roll Results
                  Benoit wins with seven successes to Mike’s five. Mike tells  Dramatic Failure: Your character completely misreads
                  Benoit (and anyone else within earshot) everything about his  the situation, committing an error that could have fatal
                  financial dealings. Mike will regret it the next day — if he  consequences. He might try to sell guns to an undercover
                  remembers at all.                               cop, he convinces a real gun dealer that he’s a cop, or he
                                                                  flashes the wrong sign to the gangbangers on the corner.
                      If both sides achieve the required number of success
                                                                      Failure: Your character has no luck hooking up with
                  simultaneously, no advantages are gained and the carouser’s  any of his street associates, or of convincing the locals
                  efforts go for naught — this time. Another night on the  that he’s legit.
                  town starts the process all over again.
                                                                      Success: Your character hooks up with someone who
                  Roll Results                                    can provide what he needs.
                      Dramatic Failure: Your character can’t hold his li-  Exceptional Success: Not only does your character
                  quor nearly as well as he thought. He loses the contest  find someone who can help him, that person turns up at
                  immediately.                                    just the right time to provide something quick and cheap.
                      Failure: Your character keeps up with his partying
                  companions but doesn’t gain the upper hand over them.  Working the Black Market
                      Success: Your character hangs tough and dares his  Dice Pool: Manipulation + Streetwise + equipment
                  companions to keep up.                              Action: Extended (2-10 success; each roll represents
                      Exceptional Success: Your character pulls out all the  one day of searching the street)
                  stops, leaving his companions reeling in his wake.  Black markets thrive in every city across the globe,
                      Suggested Equipment: High-limit credit cards (+1),  making money from illegal property such as weapons and
                  running tab at a bar (+1), expensive liquor (+2), know-  stolen merchandise. Practically anything can be had on
                  ing attractive bar patrons (+2), various illegal drugs (+3)  the black market if a buyer has enough money and time
                      Possible Penalties: Poor-quality booze (-1), ugly bar  to find the right contacts and to secure a deal.
                  patrons (-1), unappealing bar (-2), limited funds (-3), bad  When your character wants to turn to the black mar-
                  music (-3)                                      ket to buy illegal items (or unload stolen goods), the Sto-
                                                                  ryteller first determines how many successes are necessary
                  Streetwise                                      to complete the task. That number depends on the size or
                                                                  value of the items sought. Buying or selling handguns
                      There were four kids playing a pick-up game at the  might require only three successes, while dealing in sto-
                  basketball court across the street from the tenements. Lisa  len cars might demand six. Highly illegal, hard-to-find
                  eyed the neighborhood warily as Gabriel stepped up to the  items such as military hardware might require eight or more
                  edge of the court. “How exactly is this supposed to help?” she  successes. A successful series of rolls means your character
                  asked worriedly.                                finds someone able to trade, and a meeting is arranged.
                      “Chill out,” Gabriel said and turned. “Hey, Carlos!”  All your character has to do is show up with the money
                  He raised his hand and waved at one of the kids. Carlos  (or items to sell) and the deal is done.
                  stopped and tossed the ball to a friend before trotting over.  Example: Adam is on the run and needs a car to get
                                                                  out of town. He knows a few people on the street who deal
                      Lisa’s eyes widened. “Are you kidding me? This kid’s 12  in stolen cars, and starts hitting the corners. Adam’s
                  years old!”
                                                                  Manipulation is 3 and his Streetwise is 2. He’s got some
                      “It’s not him we’re dealing with, it’s his brother,”  Cuban cigars he can offer as gifts, to grease the wheels of
                  Gabriel whispered as the boy approached. “Carlos is the  industry, which the Storyteller decides is a +1 modifier. The
                  cutout. We tell him what we need and he names a price.  Storyteller also determines that it will take six successes to
                  Watch and learn.”                               arrange the deal. The first roll nets Adam two successes — a
                      Characters possessing this Skill know how life on the  good start, but a full day passes and he’s got a long way to go
                  streets works and are adept at surviving by its harsh rules.  before he can find someone to sell him a car. Can he do it
                                                                  before his luck runs out?



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             Chapter 3- SKILLS
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