Page 116 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 116

Culture                                               Environment

          Gut size is the measure of worth amongst ogres, so adolescents   To call ogres nomadic is to give them too much credit; ogres
          who have yet to grow a gut worthy of respect exist at the bottom   simply wander aimlessly, cutting a meandering swathe of
          of the pecking order. Beyond this, their culture is one of barely   destruction through anything that gets in their way. Where they
          structured anarchy and chaos. Each ogre strives to be the biggest   choose to settle for the night quickly becomes a squalid mudhole
          by devouring as much as possible, and the bigger an ogre gets,   (‘mud’ is putting it charitably) churned up by their near-constant
          the better it is at getting, holding on to, and denying others food.   in  ghting.
          Ogres will o  en wander into others of their kind forming a loose   Ogres may also be encountered in caves (o  en feasting on the
          mob of individuals with the shared goal of   nding and eating   cave’s previous inhabitants), but seldom wander too deep, for the
          food; depending on the opportunities this creates, some may stick   deeper caves o  en have the whi   of troll about them. Nonetheless,
          around, some will wander on again.
                                                                some do lose their way, or trail food deeper underground and
          If a mob is proven to be successful, the adult ogres are more likely   become trapped.    ese ogres are o  en found blinded and shackled
          to stay together, albeit fractiously, for increased opportunities for   in the retinue of a goblin king.
          mating and foraging. Should an ogre become badly injured in   Should a mob happen upon the scent of civilization, carnage is
          one of their many scraps, it will typically have the sense of mind   sure to follow. Ogres prize villages and hamlets as a supply of
          to leave the group, for even a lone, wounded ogre is more than   food that will last the mob weeks. Some ogres will rush in with
          capable of dealing with most threats the world can throw at it   wild abandon, killing all they can lay their hands on and stowing
          (though they have a healthy fear of trolls, whose natural weaponry   the bodies for later consumption. Others, gi  ed with unusual
          rivals their own, and bugbears, who specialize in bringing down   forethought, may use tree trunks or rubble to construct makeshi
          big game as a team). However, travelers should not assume that a   corrals, penning in surviving villagers for an easy supply of
          lone ogre is necessarily nursing a wound – an ogre may have many   fresh meat.
          reasons to   nd itself alone, including if it was by far the strongest
          of the mob and has slaughtered its erstwhile companions.      e trails an ogre mob has taken can be identi  ed by the lack of
          Although chilling reports exist of those taken alive by ogres, it is   any creatures not small enough to escape notice, with perhaps a
                                                                few blood splashes remaining of larger quarry.    e exception being
          unclear whether ogres truly relish the torture they in  ict on their   the populations of frighteningly large boars, known as scrofa,
          victims, or whether these horrors are the result of unthinking and   which trail the mob, feeding o   their leavings.    e scrofa are wily
          uncaring gluttony. Regardless, tales of captives being ripped quite   enough to evade the ogres’ notice much of the time, and tough
          literally limb from limb, or body parts fought over and devoured in   enough to compete with adolescents for scraps and stand a chance
          front of their still-living owners are enough to give anyone pause.   at escaping should an adult take interest.    is, and the lingering
          Travelers’ tales (commonly from ‘   e Far North’, or ‘Across    e   smell, is usually enough to warn experienced travelers to choose
          Sea’, or somewhere similarly vague and di   cult to corroborate) tell   another route.
          of settlements, even empires of ogres.    ese ogres, it is claimed,
          spoke and traded with other folk and built cavernous stone temples
          to ever-hungry gods.    at intelligent ogres existed is possible, but
          most scholars agree that such creatures vanished long ago.    ese
          persistent myths may be nothing more than an attempt to explain
          the mysterious ruins that dot the land, remnants of vast structures
          the mysterious ruins that dot the land, remnants of vast structures
          seemingly constructed for a race far larger than
          seemingly constructed for a race far larger than
          our own.
          our own.



























                                                                                                                     115
                                                                                                                     115
                                                                                                       Chapter 6: OgresChapter 6: Ogres
   111   112   113   114   115   116   117   118   119   120   121