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Plains Gnoll Runner
Medium humanoid (gnoll), chaotic evil
Armor Class 13 (padded armor)
Hit Points 13 (3d8)
Speed 40 .
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 10 (+0) 8 (−1) 10 (+0) 7 (−2)
Skills Athletics +3, Nature +2, Perception +2, Survival +2
Senses darkvision 60 ., passive Perception 12
Languages Gnoll
Challenge 1/4 (50 XP)
Sprinter. e plains gnoll runner can use a bonus action to
move up to half its speed.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ., one creature.
Hit: 3 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ., one creature.
Hit: 5 (1d8 + 1) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 . or
range 20/60 ., one creature. Hit: 4 (1d4 + 2) piercing damage.
Bola. Ranged Weapon Attack: +4 to hit, reach 60/120 ., one
creature. Hit: the target must succeed on a DC 14 Dexterity
saving throw or fall prone.
Weapons, Armor & Items
2 daggers, 3 bolas, padded armor, and roll a d12:
d12 Item(s)
1–6 1d4 days’ wind-dried meat rations
7–9 A trinket (p. 31)
10–11 A tattered coin purse containing 10 (3d6) cp
12 A bottle of gnoll battle brew (p. 169)
Runners are master trackers. As the fastest in the clan, these young
gnolls keep the pressure on their quarry, constantly harrying them
until the rest of the hunting party can sweep in. is is the most
prestigious position a male gnoll can hope to achieve, as their
generally lighter frames suit them to fast running, and a lifetime of
expecting a beating from superiors has made them observant.
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Chapter 2: GnollsChapter 2: Gnolls

