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Plains Gnoll Archer
           Medium humanoid (gnoll), chaotic evil
           Armor Class 14 (padded armor)
           Hit Points 13 (3d8)
           Speed 40   .
             STR     DEX     CON      INT     WIS      CHA
           12 (+1)  16 (+3)  10 (+0)  9 (−1)  10 (+0)  8 (−1)
           Skills Athletics +3, Nature +2, Perception +2, Survival +2
           Senses darkvision 60   ., passive Perception 12
           Languages Gnoll
           Challenge 1/2 (100 XP)
           Sprinter.    e plains gnoll archer can use a bonus action to move
           up to half its speed.
           Precise Aim. If the plains gnoll archer does not move during its
           turn, it adds 1d8 to its attack roll with its shortbow.
           Actions

           Bite. Melee Weapon Attack: +3 to hit, reach 5   ., one creature.
           Hit: 3 (1d4 + 1) piercing damage.
           Claw. Melee Weapon Attack: +3 to hit, reach 5   ., one creature.
           Hit: 5 (1d8 + 1) slashing damage.
           Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5   . or
           range 20/60   ., one creature. Hit: 5 (1d4 + 3) piercing damage.
           Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320   .,
           one creature. Hit: 6 (1d6 + 3) piercing damage.
           Weapons, Armor & Items
           Dagger, quiver with 20 arrows, shortbow, padded armor, and
           roll a d12:
             d12  Item(s)
             1–6  1d4 days’ wind-dried meat rations
             7–9  A trinket (p. 31)
            10–11 A tattered coin purse containing 14 (4d6) cp
             12   A quiver containing 2 (1d4) +1 arrows

             e role of archer is an insult in gnoll culture, considered too
          cowardly or weak to face the enemy directly. Bows are reserved for
          young males, or as punishment for transgressions against the clan.
























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        Chapter 2: Gnolls
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