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Plains Gnoll Shaman                                  Actions
           Medium humanoid (gnoll, shapechanger), chaotic evil  Bite. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Armor Class 10                                       Hit: 1 (1d4 - 1) piercing damage.
           Hit Points 22 (5d8)                                  Claw. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Speed 35   .                                         Hit: 1 (1d4 - 1) slashing damage.
             STR     DEX     CON      INT     WIS      CHA      Quartersta  . Melee Weapon Attack: +2 to hit (+4 to hit
            8 (−1)  10 (+0)  10 (+0)  14 (+2)  16 (+3)  12 (+1)
                                                                with shillelagh), reach 5   ., one target. Hit: 3 (1d6) or 4
           Skills Arcana +4, Nature +4, Perception +5, Survival +5  (1d8) bludgeoning damage with shillelagh or if wielded with
           Senses darkvision 60   ., passive Perception 15      two hands.
           Languages Gnoll
           Challenge 3 (700 XP)                                  Weapons, Armor & Items
                                                                 Quartersta  , hyena totem (p. 170), and roll a d12:
           Sprinter.    e plains gnoll shaman can use a bonus action to
           move up to half its speed.                             d12   Item(s)
           Hyena Form.    e plains gnoll shaman can use its action to   1–6  1d4 days’ wind-dried meat rations
           change into a spotted hyena (p. 161). Its statistics, other than   7–9  A trinket (p. 31)
           Intelligence and Wisdom, change to those of a spotted hyena.   10–11 A tattered coin purse containing 24 (7d6) cp, and
           While in hyena form, if the shaman’s hit points are reduced to   10 (3d6) sp
           0 it will change back into gnoll form with the same hit points   12  A sack containing 3 (1d4 + 1) bottles of gnoll battle
           it had before it transformed. Any additional damage from the   brew (p. 169)
           attack is carried over to its gnoll form. It can also use its action
           to shi   back into its gnoll form if it chooses.
                                                                Greatly respected by all in the clan, shamans will usually stay out
           Spellcasting.    e plains gnoll shaman is a 5th level spellcaster.   of the day-to-day a  airs. When the clan is threatened, however, a
           Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit   shaman will use all her savage power to defend it.
           with spell attacks). It has the following druid spells prepared:
           Cantrips (at will): mage hand, prestidigitation, shillelagh
           1st level (4 slots): cure wounds, in  ict wounds
           2nd level (3 slots): hold person, lesser restoration
           3rd level (2 slots): bestow curse, conjure animals
           3rd level (2 slots): bestow curse, conjure animals


            Gnoll ceremonial totem (wild subgroup)

            Bone, wood

            Notes: Skull has been mostly defleshed with flint tool. Some partially
            Notes: Skull has been mostly defleshed with flint tool. Some partially
            mummified fragments remain in nasal turbinates, orbits and zygomatic
            mummified fragments remain in nasal turbinates, orbits and zygomatic
            arches. Skull decorated with ochre, charcoal, fat, and blood based paints..
            arches. Skull decorated with ochre, charcoal, fat, and blood based paints
            Gnoll ceremonial totem (urban subgroup)

            Bone, metal

            Notes: Skull defleshed with blunt, metal tools, boiled, and smoked.
            Mandible re-attached with wire cage. Evidence of material (incense?)
            Mandible re-attached with wire cage. Evidence of material (incense?)
            being housed and burned within.

            Interesting to compare the two – visual signals being most important
            Interesting to compare the two – visual signals being most important
            to wild groups (the plains clans), olfactory signals taking over for urban
            to wild groups (the plains clans), olfactory signals taking over for urban
            groups (‘gutter’ gnolls – vulgar phrasing, but perhaps apt), presumably due
            groups (‘gutter’ gnolls – vulgar phrasing, but perhaps apt), presumably due
            to a darker habitat, where they are not the dominant species.



            -Quranis Kuilanya, antiquarian, personal inventory
            -Quranis Kuilanya, antiquarian, personal inventory
            -Quranis Kuilanya, antiquarian, personal inventory
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                                                                                                      Chapter 2: Gnolls
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