Page 36 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 36
Gutter Gnoll Tracker Weapons, Armor & Items
Medium humanoid (gnoll), chaotic evil Quiver with 20 arrows, shortbow, leather armor, and roll a d12:
Armor Class 14 (leather armor) d12 Item(s)
Hit Points 13 (3d8)
Speed 35 . 1–6 1d4 days’ rations consisting of beef jerky and
STR DEX CON INT WIS CHA moldy bread
13 (+1) 16 (+3) 10 (+0) 9 (−1) 14 (+2) 8 (−1) 7–9 A trinket (p. 39)
Skills Perception +6, Stealth +5, Survival +4 10–11 A tattered cloth coin purse containing a random
Senses darkvision 60 ., passive Perception 16 assortment of buttons ranging in size and material,
Languages Common, Gnoll 13 (2d6 + 6) in all
Challenge 1/2 (100 XP) 12 A pair of slippers of spider climbing
Contagious. If a non-gnoll creature comes into physical contact
with the gutter gnoll tracker, the creature must succeed on a DC Trackers are the most likely to be encountered above ground,
10 Constitution saving throw or contract gnoll’s kiss (p. 34). e scouting out potential food sources or vulnerable travelers on an
DC increases to 15 if this contact was the gutter gnoll tracker’s ill-advised evening stroll.
bite or claw attack.
Gutter Slyness. e gutter gnoll tracker has advantage on
Dexterity (Stealth) checks while in sewers and alleyways that are
in darkness or dim light.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 3 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 4 (1d6 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 .,
one target. Hit: 6 (1d6 + 3) piercing damage.
“Ever noticed how there
ain’t no rats on Tanners
Row?”
-unknown beggar, Sarakka
35
Chapter 2: Gnolls

