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Gutter Gnoll Fighter
           Medium humanoid (gnoll), chaotic evil
                                                                                 If you see one gutter gnoll,
           Armor Class 17 (improvised armor, shield)
           Hit Points 22 (4d8 + 4)                                               there are two. If you see two,
           Speed 35   .                                                          pack your bags and fi  nd a new
             STR     DEX     CON      INT     WIS      CHA                       town.
           14 (+2)  12 (+1)  12 (+1)  7 (−2)  10 (+0)  8 (−1)
           Skills Perception +4, Stealth +3
           Senses darkvision 60   ., passive Perception 14                       -Urban words of wisdom
           Languages Common, Gnoll
           Challenge 1 (200 XP)
           Contagious. If a non-gnoll creature comes into physical contact
           with the gutter gnoll   ghter, the creature must succeed on a DC
           10 Constitution saving throw or contract gnoll’s kiss (p. 34).    e
           DC increases to 15 if this contact was the gutter gnoll   ghter’s
           bite or claw attack.
           Gutter Slyness.    e gutter gnoll   ghter has advantage on
           Dexterity (Stealth) checks while in sewers and alleyways that are
           in darkness or dim light.

           Actions
           Bite. Melee Weapon Attack: +4 to hit, reach 5   ., one target.
           Hit: 4 (1d4 + 2) piercing damage.
           Claw. Melee Weapon Attack: +4 to hit, reach 5   ., one target.
           Hit: 5 (1d6 + 2) slashing damage.
           Longsword. Melee Weapon Attack: +4 to hit, reach 5   ., one
           target. Hit: 6 (1d8 + 2) slashing damage.
           Weapons, Armor & Items
           Longsword, improvised armor, shield, and roll a d12:
             d12  Item(s)
             1–6  1d4 days’ rations consisting of beef jerky and
                  moldy bread
             7–9  A trinket (p. 39)
            10–11 A tattered cloth coin purse containing a random
                  assortment of buttons ranging in size and material,
                  17 (2d8 + 8) in all
             12   A +1 wooden shield

          Fighters are the last line of defense for the clan’s lair, and while
          they are loath to die in its defense, they will   ght   ercely to protect
          their home.



















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        Chapter 2: Gnolls
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