Page 37 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Gutter Gnoll Fighter
Medium humanoid (gnoll), chaotic evil
If you see one gutter gnoll,
Armor Class 17 (improvised armor, shield)
Hit Points 22 (4d8 + 4) there are two. If you see two,
Speed 35 . pack your bags and fi nd a new
STR DEX CON INT WIS CHA town.
14 (+2) 12 (+1) 12 (+1) 7 (−2) 10 (+0) 8 (−1)
Skills Perception +4, Stealth +3
Senses darkvision 60 ., passive Perception 14 -Urban words of wisdom
Languages Common, Gnoll
Challenge 1 (200 XP)
Contagious. If a non-gnoll creature comes into physical contact
with the gutter gnoll ghter, the creature must succeed on a DC
10 Constitution saving throw or contract gnoll’s kiss (p. 34). e
DC increases to 15 if this contact was the gutter gnoll ghter’s
bite or claw attack.
Gutter Slyness. e gutter gnoll ghter has advantage on
Dexterity (Stealth) checks while in sewers and alleyways that are
in darkness or dim light.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ., one target.
Hit: 4 (1d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ., one target.
Hit: 5 (1d6 + 2) slashing damage.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ., one
target. Hit: 6 (1d8 + 2) slashing damage.
Weapons, Armor & Items
Longsword, improvised armor, shield, and roll a d12:
d12 Item(s)
1–6 1d4 days’ rations consisting of beef jerky and
moldy bread
7–9 A trinket (p. 39)
10–11 A tattered cloth coin purse containing a random
assortment of buttons ranging in size and material,
17 (2d8 + 8) in all
12 A +1 wooden shield
Fighters are the last line of defense for the clan’s lair, and while
they are loath to die in its defense, they will ght ercely to protect
their home.
36
Chapter 2: Gnolls

