Page 54 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Forest Goblin Sneak
           Small humanoid (goblinoid), neutral evil
           Armor Class 13 (leather armor)
           Hit Points 9 (2d6 + 2)
           Speed 30   ., climb 30   .
             STR     DEX     CON      INT     WIS      CHA
            7 (−2)  14 (+2)  12 (+1)  10 (+0)  8 (−1)  8 (−1)
           Skills Nature +1, Stealth +4
           Senses darkvision 60   ., passive Perception 9
           Languages Common, Goblin
           Challenge 1/2 (100 XP)
           Woodland Stalker.    e forest goblin sneak can attempt to hide
           even when only lightly obscured by foliage as a bonus action on
           each of its turns.
           Woodland Camou  age.    e forest goblin sneak has advantage
           on Dexterity (Stealth) checks while in the forest.

           Actions
           Punch Dagger. Melee Weapon Attack: +4 to hit, range 5   ., one
           target. Hit: 4 (1d4 +2) piercing damage, and the target must
           succeed on a DC 13 Constitution saving throw or take 1d4
           damage at the beginning of each of its turns. At the end of each
           of its turns, the target can repeat the saving throw, ending the
           bleed e  ect on a success.
           Blowgun. Ranged Weapon Attack: +4 to hit, range 80/320   .,
           one target. Hit: 5 (1d6 + 2) piercing damage, and the target
           must succeed on a DC 14 Constitution saving throw or become
           poisoned. At the end of each of its turns, the target can repeat
           the saving throw, ending the condition on a success.
                                                                 Weapons, Armor & Items
                                                                 Blowgun, 20 darts, punch dagger, leather armor, and roll a d12:
                                                                  d12   Item(s)
                                                                  1–6   1d4 days' fried spider rations
                                                                  7–9   A trinket (p. 57)
                                                                 10–11 A tattered coin purse containing 14 (4d6) cp
                                                                   12   A vial of poison


                                                                Sneaks are masters of camou  age and ambush, preferring to get
                                                                up close to a quarry unseen to make best use of their short range
                                                                weaponry. If they can get in range, hit the target with a poisoned
                                                                dart, and get back to safety without being seen, so much the better
                                                                as far as they’re concerned.


















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                                                                                                     Chapter 3: Goblins
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