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Forest Goblin Sneak
Small humanoid (goblinoid), neutral evil
Armor Class 13 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 30 ., climb 30 .
STR DEX CON INT WIS CHA
7 (−2) 14 (+2) 12 (+1) 10 (+0) 8 (−1) 8 (−1)
Skills Nature +1, Stealth +4
Senses darkvision 60 ., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Woodland Stalker. e forest goblin sneak can attempt to hide
even when only lightly obscured by foliage as a bonus action on
each of its turns.
Woodland Camou age. e forest goblin sneak has advantage
on Dexterity (Stealth) checks while in the forest.
Actions
Punch Dagger. Melee Weapon Attack: +4 to hit, range 5 ., one
target. Hit: 4 (1d4 +2) piercing damage, and the target must
succeed on a DC 13 Constitution saving throw or take 1d4
damage at the beginning of each of its turns. At the end of each
of its turns, the target can repeat the saving throw, ending the
bleed e ect on a success.
Blowgun. Ranged Weapon Attack: +4 to hit, range 80/320 .,
one target. Hit: 5 (1d6 + 2) piercing damage, and the target
must succeed on a DC 14 Constitution saving throw or become
poisoned. At the end of each of its turns, the target can repeat
the saving throw, ending the condition on a success.
Weapons, Armor & Items
Blowgun, 20 darts, punch dagger, leather armor, and roll a d12:
d12 Item(s)
1–6 1d4 days' fried spider rations
7–9 A trinket (p. 57)
10–11 A tattered coin purse containing 14 (4d6) cp
12 A vial of poison
Sneaks are masters of camou age and ambush, preferring to get
up close to a quarry unseen to make best use of their short range
weaponry. If they can get in range, hit the target with a poisoned
dart, and get back to safety without being seen, so much the better
as far as they’re concerned.
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Chapter 3: Goblins

