Page 55 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Forest Goblin Thief
           Small humanoid (goblinoid), neutral evil                  “So he’s been gone for a while now and I
           Armor Class 14 (leather armor)                            decide to go after him, in case he’s chased
           Hit Points 10 (3d6)                                       a stag off a cliff or been eaten by a bear or
           Speed 30   ., climb 30   .                                some such nonsense. I follow his tracks for
             STR     DEX     CON      INT     WIS      CHA           half an hour or so and fi  nd him strung up by
            7 (−2)  16 (+3)  10 (+0)  10 (+0)  8 (−1)  8 (−1)
           Skills Nature +1, Stealth +5                             his ankle, face like a beetroot! Dozy bugger
           Senses darkvision 60   ., passive Perception 9           wandered into one of their traps.
           Languages Common, Goblin                                 “Whatchoo doin’ up there?” I says.
           Challenge 1/2 (100 XP)                                   “Takin’ in the view,” he says.
           Woodland Stalker.    e forest goblin thief can attempt to hide    I start to cut him down when a dirty great
           even when only lightly obscured by foliage as a bonus action on
           each of its turns.                                      barbed arrow buries itself in the tree next
           Woodland Camou  age.    e forest goblin thief has advantage   to me. I pegged it and ran, he’d’ve done the
           on Dexterity (Stealth) checks while in the forest       same for me.”

           Actions
                                                                   -Rhosk, hunter and trapper
           Stake. Melee or Ranged Weapon Attack: +5 to hit, reach 5   . or
           range 20/60   ., one target. Hit: 5 (1d4 +3) piercing damage and
           the target must make a DC 12 Constitution saving throw, taking
           4 (1d8) poison damage on a failed save, or half as much damage
           on a successful one.
           Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320   .,
           one target. Hit: 6 (1d6 + 3) piercing damage and the target
           must make a DC 12 Constitution saving throw, taking 4 (1d8)
           poison damage on a failed save, or half as much damage on a
           successful one.
           Weapons, Armor & Items
           Quiver with 20 arrows, shortbow, 4 stakes, leather armor, and
           roll a d12:
             d12  Item(s)
             1–6  1d4 days' fried spider rations
             7–9  A trinket (p. 57)
            10–11 A tattered coin purse containing 14 (4d6) cp
             12   A pair of bracers of archery

             e best marksmen among forest goblins, thieves are an invaluable
          part of goblin raids.























      54
        Chapter 3: Goblins
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