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Forest Goblin Thief
Small humanoid (goblinoid), neutral evil “So he’s been gone for a while now and I
Armor Class 14 (leather armor) decide to go after him, in case he’s chased
Hit Points 10 (3d6) a stag off a cliff or been eaten by a bear or
Speed 30 ., climb 30 . some such nonsense. I follow his tracks for
STR DEX CON INT WIS CHA half an hour or so and fi nd him strung up by
7 (−2) 16 (+3) 10 (+0) 10 (+0) 8 (−1) 8 (−1)
Skills Nature +1, Stealth +5 his ankle, face like a beetroot! Dozy bugger
Senses darkvision 60 ., passive Perception 9 wandered into one of their traps.
Languages Common, Goblin “Whatchoo doin’ up there?” I says.
Challenge 1/2 (100 XP) “Takin’ in the view,” he says.
Woodland Stalker. e forest goblin thief can attempt to hide I start to cut him down when a dirty great
even when only lightly obscured by foliage as a bonus action on
each of its turns. barbed arrow buries itself in the tree next
Woodland Camou age. e forest goblin thief has advantage to me. I pegged it and ran, he’d’ve done the
on Dexterity (Stealth) checks while in the forest same for me.”
Actions
-Rhosk, hunter and trapper
Stake. Melee or Ranged Weapon Attack: +5 to hit, reach 5 . or
range 20/60 ., one target. Hit: 5 (1d4 +3) piercing damage and
the target must make a DC 12 Constitution saving throw, taking
4 (1d8) poison damage on a failed save, or half as much damage
on a successful one.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 .,
one target. Hit: 6 (1d6 + 3) piercing damage and the target
must make a DC 12 Constitution saving throw, taking 4 (1d8)
poison damage on a failed save, or half as much damage on a
successful one.
Weapons, Armor & Items
Quiver with 20 arrows, shortbow, 4 stakes, leather armor, and
roll a d12:
d12 Item(s)
1–6 1d4 days' fried spider rations
7–9 A trinket (p. 57)
10–11 A tattered coin purse containing 14 (4d6) cp
12 A pair of bracers of archery
e best marksmen among forest goblins, thieves are an invaluable
part of goblin raids.
54
Chapter 3: Goblins

