Page 57 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Forest Goblin Shaman Weapons, Armor & Items
Small humanoid (goblinoid), neutral evil Antler dagger, quartersta , 6 (1d6 + 3) Tiny mammals, and
Armor Class 11 roll a d12:
Hit Points 12 (5d6 − 5) d12 Item(s)
Speed 30 ., climb 30 .
STR DEX CON INT WIS CHA 1–6 1d4 days' fried spider rations
7 (−2) 12 (+1) 9 (−1) 12 (+1) 14 (+2) 8 (−1) 7–9 A trinket (p. 57)
Skills Medicine +4, Nature +4, Stealth +3 10–11 A tattered coin purse containing 17 (5d6) cp, and
Senses darkvision 60 ., passive Perception 12 3 (1d6) sp
Languages Common, Goblin 12 A sack containing 2 (1d4) bottles of goblin liquor
Challenge 1 (200 XP) (p. 170)
Woodland Camou age. e forest goblin shaman has
advantage on Dexterity (Stealth) checks while in the forest Shamans o en ll an advisory role to the troop’s chief, although it
is equally common for there to be a heated rivalry between the two
Woodland Stalker. e forest goblin shaman can attempt to gures over who should take the position of leadership. Shamans
hide even when only lightly obscured by foliage as a bonus have access to basic healing magic by means of animal sacri ce, so
action on each of its turns. generally travel nowhere without a sack of squirming rats, weasels,
Blood Magic. e forest goblin shaman can use its action to or other easily procured forest creatures.
sacri ce a Tiny mammal to innately cast one of the following
spells: bestow curse, cure wounds, or healing word. e forest
goblin shaman starts combat with 6 (1d6 + 3) Tiny mammals in
its possession.
Spellcasting. e forest goblin shaman is a 5th level spellcaster.
Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit
with spell attacks). It has the following druid spells prepared:
Cantrips (at will): light, mage hand, thorn whip
1st level (4 slots): entangle, in ict wounds
2nd level (3 slots): hold person, spike growth
3rd level (2 slots): conjure animals, spirit guardians
Actions
Antler Dagger. Melee Weapon Attack: +3 to hit, range 5 .,
one target. Hit: 3 (1d4 + 1) piercing damage.
Quartersta . Melee Weapon Attack: +0 to hit, reach 5 ., one
target. Hit: 1 (1d6 - 2) or 2 (1d8 - 2) bludgeoning damage if
wielded with two hands.
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Chapter 3: Goblins

