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Hobgoblin Grunt
Medium humanoid (goblinoid), lawful evil
Armor Class 16 (chain shirt, shield)
Hit Points 16 (3d8 + 3) “Gnolls will raze a town or two,
Speed 30 . you might lose a city to orcs, but
STR DEX CON INT WIS CHA hobgoblins? Let them linger and you’ll
14 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (−1) lose the kingdom. ”
Skills Athletics +4, Perception +2
Senses darkvision 60 ., passive Perception 12 -Ander Valiente, military strategist
Languages Common, Goblin
Challenge 1/2 (100 XP)
Coordinated Attack. e hobgoblin grunt can add
1d4 to its attack rolls against a creature for each non-
incapacitated hobgoblin ally within 5 feet of the target, up to a
maximum of 3d4.
Protector. All allied creatures within 5 feet of one or more
hobgoblins with this feature add +1 to their AC.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ., or
range 30/60 ., one target. Hit: 5 (1d6 + 2) piercing damage, or
6 (1d8 + 2) piercing damage if wielded with two hands.
Weapons, Armor & Items
Spear, chain shirt, shield, and roll a d12:
d12 Item(s)
1-6 1d8 days’ hard tack rations
7-9 A trinket (p. 94)
10-11 A leather coin purse containing 14 (4d6) cp
12 A +1 steel shield
Very young hobgoblins, or those who are demoted for
misdemeanors, nd themselves at the bottom of the ranks as
grunts. Although their lives are far better than those of the slaves
below them, they do not enjoy the bene ts of higher ranking
soldiers.
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Chapter 4: Hobgoblins

