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Hobgoblin Arbalester
           Medium humanoid (goblinoid), lawful evil
           Armor Class 17 (half plate)
           Hit Points 18 (4d8)
           Speed 30   .
             STR     DEX     CON      INT     WIS      CHA
           11 (+0)  16 (+3)  10 (+0)  10 (+0)  12 (+1)  10 (+0)
           Skills Athletics +2, Intimidation +2, Perception +3
           Senses darkvision 60   ., passive Perception 13
           Languages Common, Goblin
           Challenge 2 (450 XP)
           Precise Aim. If the hobgoblin arbalester doesn’t move during
           its turn, it can add 1d4 to its attack roll with its heavy repeating
           crossbow.
           Actions

           Multiattack.    e hobgoblin arbalester makes two attacks with its
           heavy repeating crossbow.
           Heavy Repeating Crossbow. Ranged Weapon Attack: +5 to hit,
           range 100/400   ., one target. Hit: 8 (1d10 + 3) piercing damage.

           Weapons, Armor & Items
           Heavy repeating crossbow, 4 magazines of 5 bolts, half plate, and
           roll a d12:
             d12  Item(s)
             1-6  1d8 days’ hard tack rations
             7-9  A trinket (p. 94)
            10-11 A leather coin purse containing 21 (6d6) cp, and
                  7 (2d6) sp
             12   A quiver containing 4 (1d4 + 2) +1 bolts


             e designs for hobgoblins’ repeater crossbows are a jealously
          guarded secret, and allow arbalesters to send a hail of deadly
          quarrels almost as fast as a master archer.
































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                                                                                                  Chapter 4: Hobgoblins
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