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P. 90
Hobgoblin Arbalester
Medium humanoid (goblinoid), lawful evil
Armor Class 17 (half plate)
Hit Points 18 (4d8)
Speed 30 .
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 10 (+0) 10 (+0) 12 (+1) 10 (+0)
Skills Athletics +2, Intimidation +2, Perception +3
Senses darkvision 60 ., passive Perception 13
Languages Common, Goblin
Challenge 2 (450 XP)
Precise Aim. If the hobgoblin arbalester doesn’t move during
its turn, it can add 1d4 to its attack roll with its heavy repeating
crossbow.
Actions
Multiattack. e hobgoblin arbalester makes two attacks with its
heavy repeating crossbow.
Heavy Repeating Crossbow. Ranged Weapon Attack: +5 to hit,
range 100/400 ., one target. Hit: 8 (1d10 + 3) piercing damage.
Weapons, Armor & Items
Heavy repeating crossbow, 4 magazines of 5 bolts, half plate, and
roll a d12:
d12 Item(s)
1-6 1d8 days’ hard tack rations
7-9 A trinket (p. 94)
10-11 A leather coin purse containing 21 (6d6) cp, and
7 (2d6) sp
12 A quiver containing 4 (1d4 + 2) +1 bolts
e designs for hobgoblins’ repeater crossbows are a jealously
guarded secret, and allow arbalesters to send a hail of deadly
quarrels almost as fast as a master archer.
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Chapter 4: Hobgoblins

