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Hobgoblin Archer
Medium humanoid (goblinoid), lawful evil
Armor Class 16 (studded leather)
Hit Points 18 (4d8)
Speed 30 .
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 10 (+0) 12 (+1) 10 (+0) 10 (+0)
Skills Athletics +2, Intimidation +2, Perception +2
Senses darkvision 60 ., passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)
Long Draw. e hobgoblin archer deals one additional die of
damage with its longbow (included in the attack).
Precise Aim. If the hobgoblin archer doesn’t move during its
turn, it adds 1d4 to its attack roll with its longbow.
Actions
Longbow. Ranged Weapon Attack: +6 to hit, range 200/700 .,
one target. Hit: 13 (2d8 + 4) piercing damage.
Weapons, Armor & Items
Longbow, quiver with 20 arrows, studded leather armor, and
roll a d12:
d12 Item(s)
1-6 1d8 days’ hard tack rations
7-9 A trinket (p. 94)
10-11 A leather coin purse containing 17 (5d6) cp, and
3 (1d6) sp
12 A quiver containing 3 (1d4 + 1) +1 arrows
e enormous war bows of hobgoblin archers give them range
beyond those of most other races, allowing them to in ict
casualties and harry opponents before they are able to retaliate.
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Chapter 4: Hobgoblins

