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Hobgoblin Archer
           Medium humanoid (goblinoid), lawful evil
           Armor Class 16 (studded leather)
           Hit Points 18 (4d8)
           Speed 30   .
             STR     DEX     CON      INT     WIS      CHA
           11 (+0)  18 (+4)  10 (+0)  12 (+1)  10 (+0)  10 (+0)
           Skills Athletics +2, Intimidation +2, Perception +2
           Senses darkvision 60   ., passive Perception 12
           Languages Common, Goblin
           Challenge 1 (200 XP)
           Long Draw.    e hobgoblin archer deals one additional die of
           damage with its longbow (included in the attack).
           Precise Aim. If the hobgoblin archer doesn’t move during its
           turn, it adds 1d4 to its attack roll with its longbow.
           Actions

           Longbow. Ranged Weapon Attack: +6 to hit, range 200/700   .,
           one target. Hit: 13 (2d8 + 4) piercing damage.
           Weapons, Armor & Items
           Longbow, quiver with 20 arrows, studded leather armor, and
           roll a d12:

             d12  Item(s)
             1-6  1d8 days’ hard tack rations
             7-9  A trinket (p. 94)
            10-11 A leather coin purse containing 17 (5d6) cp, and
                  3 (1d6) sp
             12   A quiver containing 3 (1d4 + 1) +1 arrows

             e enormous war bows of hobgoblin archers give them range
          beyond those of most other races, allowing them to in  ict
          casualties and harry opponents before they are able to retaliate.

































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                                                                                                  Chapter 4: Hobgoblins
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