Page 101 - Curse of Strahd_Neat
P. 101

N2c. TAPROOM

               Damp cloaks hang from pegs in the entrance portico.
                                                                     5"?.0LDI\R
              The tavern is packed with tables and chairs, with nar­  5"?.0LDI\ROVICH
              row paths meandering between them. A bar stretches
              along one wall, under a balcony that can be reached by a
              wooden staircase that hugs the north wall. Another bal­
              cony overhangs an entrance to the east. All the windows
              are fitted with thick shutters and crossbars.  Lanterns
              hanging above the bar and resting on the tables bathe
              the room in dull orange light and cast shadows upon
              the walls, most of which are adorned with wolf heads
              mounted on wooden plaques.

             The double doors leading into the taproom can be
             barred shut from within.
               Mounted on braces and tucked into alcoves behind
             the bar are three wine barrels, each one three-quarters
             empty. Two of the barrels contain Purple Grapemash
             No. 3 (a cheap wine), and the third contains Red Dragon
             Crush (a fine wine). A brass spigot is hammered into
             each barrel.
               Danika Martikov usually tends bar while her husband
             busies himself in the kitchen (area N2e). Their boys,                        YevGENI  l<RUSHKIN
             Brom and Bray, scamper about and easily get underfoot.
               Between dawn and noon, there are no patrons here,
             and the Martikovs are upstairs in their bedrooms (areas   Wachter Brothers. Nikolai and Karl Wachter (N male
             N2o and N2p) or in the attic (area N2q).          human nobles) are brothers of noble birth. They are
               From noon to dusk, the taproom holds 2d4 local pa­  brash drunkards always looking for trouble, though they
             trons (LG male and female commoners). Between dusk   are smart enough not to pick fights with well-armed
             and midnight, 2d8 Vallakians are here. In addition, one   strangers. Their mother, Fiona Wachter (see area N4),
             or more of the following people might be present during   is an influential figure in town, but her sons never talk
             this time.                                        about her. They'd rather listen to tales of the characters'
               Wolf Hunters. Szoldar Szoldarovich and Yevgeni   harrowing adventures or hear about how the characters
             Krushkin (N male human scouts) are local hunters who   plan to free Vallaki from the burgomaster's madness.
             frequent the Blue Water Inn. They kill wolves and sell   Rictavio. The Ione guest of the Blue Water Inn at pres­
             the meat for a living, and their work is dangerous and   ent is a colorfully dressed half-elf bard who goes by the
             bloody. Both men are grim and have haunted looks in   name Rictavio-a false identity adopted by the legend­
             their eyes.                                       ary vampire hunter Rudolph van Richten (see appendix
               These two are dour fellows, but they seldom pass   D). He regales tavern patrons with stories so outrageous
             up an opportunity to earn coin. If the characters are   as to be hardly believable, yet he asserts they are true
             looking for guides or information about the land of   indeed. Rictavio claims to be a carnival ringmaster from
             Barovia, Szoldar and Yevgeni can be of service. They   a distant land. He's been staying at the inn for almost a
                                                                                                     ·
             aren't afraid to venture beyond Vallaki's walls during the   month, taking advantage of Urwin Martikov's generosity
             day, and they know the woods and valley well. They're   and good nature. When he arrived, he was accompanied
             willing to serve as guides for.5 gp per day, or to provide   by a monkey named Piccolo. The monkey wasn't wel­
             directions to important landmarks in. exchange for free   come at the inn, so Rictavio gave it to the local toymaker
             drinks. They think it's foolish to travel "th;is cursed   (see area N7).
             realm" at night and won\do �o:-u�lesi, thefr �ayment is   Rictavio admits to having no musica! talent but man·
             exorbitant (100 gp or mo�e):_ ·  .  : ,·:,·.'-'  ·.   - :   ages to entertain locals nonetheless with his stories of
               On rare occasions wheffhe na's'sorriething to say,   faraway places. Twice each day, at dawn and again at
             Szoldar speaks brusquely, while Yevgeni usually parrots   dusk, he leaves the inn with a couple of apples and a
             his friend in not so many words. Szoldar has a notch in   cooked wolf steak wrapped in a handkerchief: He claims
            . his bow for every wolf he's killed, while Yevgeni adds a   the food is for his portly friend, "the ·destitute toymaker"
             .new swatch to his wolfskin cloak every time he makes   (area N7) and his pet monkey. In fact, the apples are for
             a kill. Both men have families but spend most of their   his horse Drusilla (area N2f), and the steak is for his
             time together, either drowning their sorrows or hunting   captured _saber-toothed tiger (area NS).
             in the woods. Most of the wolf heads that adorn the tav­  · During his stay at the inn, Rictavio is quietly gathering
             ern walls are the result of their handiwork.    • irtformation on the Keepers of the Feather, trying to
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             CHAPTER  5  I  THE TOWN  OF VALLAKI
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