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get the wine in Vallaki, or go straight to the source-the
Wizard of Wines winery. He isn't picky when it comes to
the quality of the wine.
Dealing with Arrigal. Arrigal is a much more dan
gerous creature than his brute of a brother. If the char
acters have something in their possession that is either
useful or harmful to Strahd and Arrigal becomes aware
of it, he tries to deprive the characters of this item,
stalking them if necessary and going as far as to kill one
or more of them if he thinks he can escape with the item
in his possession. If he succeeds, he takes one of the
riding horses (area N9d) and delivers the item to Strahd
at Castle Ravenloft.
N9D. HORSES
The hilltop is covered with steaming piles of horse dung.
More than two dozen horses are tethered to stone blocks
inside the circle of wagons but outside the tent. Most of
the animals are draft horses, but a few of them are riding
horses equipped with saddles.
Twenty-four draft horses and six riding horses are
tethered here.
N9E. LUVASH's WAGON
bandits) lying unconscious in the tent. A drunk Vistana
awakens only if the Vistana takes 5 damage or more and
has at least 1 hit point remaining afterward. This barrel-topped wagon is nicer that the others. Drapes
Dealing with Luvash. Luvash is unhappy because his of golden silk hang in the windows, and the wheels have
seven-year-old daughter, Arabelle, has vanished. She's
been gone for a little more than a day. Because everyone gold, sun-shaped hubcaps. An iron chimney pipe pro
in the camp was drunk and Arrigal was away, no one trudes from the roof.
remembers seeing or hearing anything strange. Luvash
is determined to find her, no matter what the cost, and Luvash's wagon is a mess inside. Empty wineskins,
most of his camp is out scouring the woods when the dirty clothes, and mangy furs are strewn about. A small
characters arrive. (Missing from the camp are twelve hammock strung across the width of the wagon under
bandits. Each hour that passes, ld4 of them return to the driver's seat serves as Arabelle's bed. A burlap doll
camp with no news on Arabelle's whereabouts.) with button eyes lies in the hammock; Arabelle has no
If an alarm is sounded, nine sober Vistani bandits
( N E male and female humans) emerge from three of the other possessions.
A small iron stove in the middle of the wagon keeps
surrounding wagons (area N9g) and arrive at the tent the interior warm.
with weapons drawn in 2 rounds. Treasure. The wagon's "golden sun" hubcaps are
Luvash won't meddle in the characters' affairs without worth 125 gp apiece (500 gp total).
Strahd's consent, and he is quite content to let the vam
pire deal with them. For a hefty price, he offers to sell N9F. WAGON OF SLEEPING VISTANI
the characters potions that allow safe passage through There are four of these wagons at the camp.
the deadly fog that surrounds the valley; he keeps them
in the treasure wagon (area N9i). Th� potions do?'t l
work, of course. _ You hear heavy snores from within this barrel
If the characters rescue Ara,�elle 'from Lake Zarovich l topped wagon.
(chapter 2, area L) and s�e her sa(ely·returned to camp,
Luvash is overjoyed and offetcs'to repay the favor. He
doesn't sell them the fake potions. ("Um, they aren't as Each of these wagons contains id4 intoxicated and un
potent as they could be.") Instead, he lets them choose a conscious Vistani (CN male and fe'tnale huma� bandits).
treasure from the Vistani treasure wagon (area N9i). These Vistani wake up if their wagon is shaken or if they
If the characters ask something of the Vistani but have take damage and have at lea�t 1 hit point remaining.
not earned Luvash's goodwill, he agrees to do business
with them if they accomplish one of two tasks: either N9G. WAGON OF GAMBLING VISTANI
find his missing daughter or procure six barrels of wine There are three of these wagons at the camp.
and bring them to the camp. Luvash suggests they can
CHAPTER 5 I THE TOWN OF VALLAKI

