Page 126 - Curse of Strahd_Neat
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CHAPTER 6:  OLD BONEGRINDER

                 NCE A GRAIN MILL THAT SERVED VALLAKI,   DREAM  PASTRIES
                 this slouching windmill is now home
                 to three night hags: Morgantha and her   These pastries look and taste like small mincemeat
                 wretched daughters, Bella Sunbane     pies. A creature that eats one in its entirety must suc­
                 and Offalia Wormwiggle. The hags are   ceed on a DC 16 Constitution saving throw or fall into
                 trapped in Barovia, but they like it here.   a trance that lasts for ld4 + 4 hours, during which time
                 Using their Change Shape action to look   the creature is incapacitated and has a speed of O feet.
     like Barovian women-a frumpy mother and her two   The trance ends if the affected creature takes any dam­
     homely daughters-the hags snatch children, devour   age or if someone else uses an action to shake the crea­
     them, and use the windmill's grindstone to crush their   ture out of its stupor.
     little bones into powder. This powder is a key ingredient   While in the trance, the creature dreams of being in
     in the hags' dream pastries, which they offer to Barovian   some joyous place, far removed from the evils of the
     adults who are desperate to escape Strahd's domain.   world. The places and characters in the dream are vivid
       Made with the bones of the innocent, the hags' dream   and believable, and when the dream ends, the affected
     pastries allow Barovians to enter a trance, wherein they   creature experiences a longing to return to the place.
     can escape to heavenly places full of joy. When adults
     can no longer afford the hag's dream pastries, the hags   APPROACHING THE
     offer to trade their pastries for the Barovians' children,   WINDMILL
     thus preying on the adults' selfishness while acquiring
     the ingredients they need to make more pastries. This   The windmill's stone walls are easily climbed. Wooden
     is how the hags sow corruption in Strahd's domain and   floors separate the various levels. There are no lights
     why they don't take the children by force. The hags are   within, since the hags have darkvision.
     interested only in children who have souls. They prick
     each child with a needle; if the child cries, that's a sign
     that the infant has a soul.                        The Old Svalich Road transitions here from being a
                                                        winding path through the Balinok Mountains to a lazy
     MORGANTHA'S  COVEN                                 trail that hugs the mountainside as it descends into a
     The hags possess the shared spellcasting abilities of a   fog-filled valley.  In the heart of the valley you see a walled
     coven (see the "Hag Covens" sidebar in the hags entry   town near the shores of a great mountain lake, its waters
     in the Monster Manual). If one or more hags die, the   dark and still. A branch in the road leads west to a prom­
     coven is broken. Morgantha tolerates her daughters only   ontory, atop which is perched a dilapidated stone wind­
     because they help her complete the coven. If one of them
     dies, Morgantha sets out to abduct and consume a hu­  mill, its warped wooden vanes stripped bare.
     man child so that she can give birth to a new daughter
     (as described in the Monster Manual).
       Morgantha gave her coven's hag eye to Cyrus Belview,
     Strahd's disfigured manservant (see chapter 4, area
     K62), so that she could spy on Castle Ravenloft and keep
     an eye on the vampire. The hags are fearful of Strahd
     and respect his dominion over this land. For more in­
     formation on the hag eye, see the hags entry in the Mon­
     ster Manual.









       DREAMS ARE FOR THE LMNG.
                  -Strahd von Zarovich
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