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Otto has the Standing Leap feature (see the mongrel­  S9.  GARDENS
           folk stat block in appendix D). His madness is embodied
           in the following statement: "I am the smartest, wisest,
           strongest, fastest, and most beautiful person I know."   Nestled between rising and plunging cliffs are four rect­
            Zygfrek Belview. Zygfrek stands 4 feet, 7 inches tall.
           The left side of her face and body is covered with Uzard   angular garden plots enclosed by a five-foot-high wall
           scales, the right with tufts of gray wolf fur. Between   of mortared stones. White rabbits nibble on turnips up­
           these tufts is pale human skin. One of her eyes is that of   rooted by the cold. Two lifeless scarecrows with stuffed
           a feline, and her fingers and hands resemble cat's paws   gullets and sackcloth heads hang from wooden crosses
           with opposable thumbs. She has a gruff voice and wears   pounded into the cold, hard earth.
           a gray cloak with black fur trim.
            Zygfrek has the Darkvision feature (see the mongrel­
           folk stat block in appendix D). Her madness is embodied   If the characters haven't cleared out the east wing, add:
           in the following statement: "I don't like the way people
           judge me all the time."
                                                              The abbey's east wing looms over the garden, its shat­
           S7.  GRAVEYARD                                     tered windows dark and disturbing. A door leads into this
                                                              forlorn edifice, which apparently isn't as abandoned as
                                                              one might have hoped.  From within come the laughter
            Stunted pine trees grow out of the rocky earth in the   and the wailing of things that should not be.
            graveyard near the foundation of the abbey's north
            wing. The windows of the structure are cracked panes of
            leaded glass. Ancient gravestones burst from a thin crust   The rabbits and the scarecrows are harmless. The gar­
                                                             dens contain a meager assortment of root vegetables
            of snow in the yard. Beyond the low wall that surrounds   and squash. The door leading to area SlS isn't locked.
            the graveyard, the ground falls away. The village lies four
            hundred feet below, and the view is breathtaking.   FORTUNES  OF RAVENLOFT
                                                             If your card reading reveals that a treasure is here, the
                                                             item is hidden in the straw-filled gullet of the southern­
           Carved into each gravestone is the name of a long-dead   most scarecrow. If the treasure is removed from the
           priest or nun. Some of the names include Brother Mar­  scarecrow, seven wights erupt from the gardens and
           tek, Brother Valen, Sister Constance, and Sister Lenora.   attack. They wear tattered livery of Strahd's house.

           SUN'S  GRAVE                                      S10. ABBEY ENTRANCE
           The gravestone marked Xis carved with roses and
           bears a 3-inch-diameter sun-shaped indentation on its
           east side. Engraved beneath the indentation is the name   A fifteen-foot-high curtain wall joins the abbey's two
           PETROVNA. If Tasha Petrovna's holy symbol (see chapter   wings. Behind its battlements, two guards stand at at­
           4, area K84, crypt 11) is placed in the indentation, both
           the holy symbol and the indentation vanish. Then read:   tention, their features obscured by fog. Below them, set
                                                              into the wall, is a pair of ten-foot-tall, wooden doors re­
                                                              inforced with bands of steel. To the right of these doors,
            A ray of golden sunlight breaks through the clouds to the   mounted on the wall, is a tarnished copper plaque.
            west and shines upon the grave. The fog and the gloom
            shrink from its brilliance as the sunlight causes the grave­
            stone to crack and crumble, revealing a ring within.   The plaque bears the abbey's name, under which appear
                                                             these words: "May her light cure all illness."
                                                              The "guards" on the wall are propped-up scarecrows·
           The sunray lasts for 1 minute. If the characters-smash   that wear corroded chain shids·and clutch rusted
           the gravestone without placing T�sha.Petrovna's holy   spears (see area S18Y. A c·harader 'Yho s'utceeds on a
           symbol in it first, they find nothing within W§'remains.   DC 10 Wisdom (Perception) check'discetns the charade.
                                                                                    '
            The ring is a ring° of regeneration,.·:   '   '  ·   : ·  The double doors are, hea".J. tjut unloc�ed. They c.an be
                                                             pushed open to reveal a foggy co�rtyard (area Sl2).
                                                                                     .
           S8.  GARDE·N  GA:Ti.·J.6ts�',:  ·  ··             s11.  INNER GATE'Hous�s  "·  '-\··    '
                                       f
                                                                          .
                                                               .
           I                                           I     These two empty buildings help. i�J:ip.ort t):ie cui-tain°
          , A gatehouse stands at the entrance to the abbey gardens.   wall (area S18) that encloses the coui-ty!ird (area Sl2).
                                                                                      ·
                                                             The wooden doors that ie·ad to'thein. a_re unlocked.
                                                                            '
          .  The gatehouse is empty.




           CHAPTER  8  I  THE VILLAGE  OF  KREZK
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