Page 149 - Curse of Strahd_Neat
P. 149
Otto has the Standing Leap feature (see the mongrel S9. GARDENS
folk stat block in appendix D). His madness is embodied
in the following statement: "I am the smartest, wisest,
strongest, fastest, and most beautiful person I know." Nestled between rising and plunging cliffs are four rect
Zygfrek Belview. Zygfrek stands 4 feet, 7 inches tall.
The left side of her face and body is covered with Uzard angular garden plots enclosed by a five-foot-high wall
scales, the right with tufts of gray wolf fur. Between of mortared stones. White rabbits nibble on turnips up
these tufts is pale human skin. One of her eyes is that of rooted by the cold. Two lifeless scarecrows with stuffed
a feline, and her fingers and hands resemble cat's paws gullets and sackcloth heads hang from wooden crosses
with opposable thumbs. She has a gruff voice and wears pounded into the cold, hard earth.
a gray cloak with black fur trim.
Zygfrek has the Darkvision feature (see the mongrel
folk stat block in appendix D). Her madness is embodied If the characters haven't cleared out the east wing, add:
in the following statement: "I don't like the way people
judge me all the time."
The abbey's east wing looms over the garden, its shat
S7. GRAVEYARD tered windows dark and disturbing. A door leads into this
forlorn edifice, which apparently isn't as abandoned as
one might have hoped. From within come the laughter
Stunted pine trees grow out of the rocky earth in the and the wailing of things that should not be.
graveyard near the foundation of the abbey's north
wing. The windows of the structure are cracked panes of
leaded glass. Ancient gravestones burst from a thin crust The rabbits and the scarecrows are harmless. The gar
dens contain a meager assortment of root vegetables
of snow in the yard. Beyond the low wall that surrounds and squash. The door leading to area SlS isn't locked.
the graveyard, the ground falls away. The village lies four
hundred feet below, and the view is breathtaking. FORTUNES OF RAVENLOFT
If your card reading reveals that a treasure is here, the
item is hidden in the straw-filled gullet of the southern
Carved into each gravestone is the name of a long-dead most scarecrow. If the treasure is removed from the
priest or nun. Some of the names include Brother Mar scarecrow, seven wights erupt from the gardens and
tek, Brother Valen, Sister Constance, and Sister Lenora. attack. They wear tattered livery of Strahd's house.
SUN'S GRAVE S10. ABBEY ENTRANCE
The gravestone marked Xis carved with roses and
bears a 3-inch-diameter sun-shaped indentation on its
east side. Engraved beneath the indentation is the name A fifteen-foot-high curtain wall joins the abbey's two
PETROVNA. If Tasha Petrovna's holy symbol (see chapter wings. Behind its battlements, two guards stand at at
4, area K84, crypt 11) is placed in the indentation, both
the holy symbol and the indentation vanish. Then read: tention, their features obscured by fog. Below them, set
into the wall, is a pair of ten-foot-tall, wooden doors re
inforced with bands of steel. To the right of these doors,
A ray of golden sunlight breaks through the clouds to the mounted on the wall, is a tarnished copper plaque.
west and shines upon the grave. The fog and the gloom
shrink from its brilliance as the sunlight causes the grave
stone to crack and crumble, revealing a ring within. The plaque bears the abbey's name, under which appear
these words: "May her light cure all illness."
The "guards" on the wall are propped-up scarecrows·
The sunray lasts for 1 minute. If the characters-smash that wear corroded chain shids·and clutch rusted
the gravestone without placing T�sha.Petrovna's holy spears (see area S18Y. A c·harader 'Yho s'utceeds on a
symbol in it first, they find nothing within W§'remains. DC 10 Wisdom (Perception) check'discetns the charade.
'
The ring is a ring° of regeneration,.·: ' ' · : · The double doors are, hea".J. tjut unloc�ed. They c.an be
pushed open to reveal a foggy co�rtyard (area Sl2).
.
S8. GARDE·N GA:Ti.·J.6ts�',: · ·· s11. INNER GATE'Hous�s "· '-\·· '
f
.
.
I I These two empty buildings help. i�J:ip.ort t):ie cui-tain°
, A gatehouse stands at the entrance to the abbey gardens. wall (area S18) that encloses the coui-ty!ird (area Sl2).
·
The wooden doors that ie·ad to'thein. a_re unlocked.
'
. The gatehouse is empty.
CHAPTER 8 I THE VILLAGE OF KREZK

