Page 164 - Curse of Strahd_Neat
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U3.  BABA LYSAGA's  HuT


    Someone has built a ramshackle wooden hut on the
    stump of what was once an enormous tree. The rotting
    roots of the stump thrust up from the mire like the legs
    of a gigantic spider.
     An open doorway is visible on one side of the hut, be­
    neath which floats the upside-down, hollowed-out skull
    of a giant.  Flanking the hut's doorway are two iron cages
    that dangle like hideous ornaments from the eaves.
    Scores of ravens are trapped in each one. They squawk
    and flutter their wings excitedly as you approach.

  Baba Lysaga (see appendix D) is inside her hut unless
  she has been drawn forth by activity elsewhere. The
  squawks of the birds are music to her ears, but the noise
  makes it impossible for her to hear anyone approaching.
  Only the howling of the skulls in area U2 or sounds of
  combat nearby are loud enough to be heard over the   out of madness, because she considers herself a protec­
  squawking.                                        tive mother.
    Inside each cage is a swarm of ravens that fiercely   Beneath the hut's rotting floorboards is a 3-foot-deep
  attacks Baba Lysaga and her scarecrows if released.   cavity containing the magic, green-glowing gem that
  Each cage is held shut by one of Baba Lysaga's arcane   Baba Lysaga took from the Wizard of the Wines winery.
  lock spells, and opening it requires a knock spell or a   This gem animates the hut (see "The Creeping Hut" in
  successful DC 20 Strength check. A character can also   the "Special Events" section below). The floorboards
  pick the lock with thieves' tools and a successful DC 20   can be ripped up or smashed with a successful DC 14
  Dexterity check.                                  Strength check. Characters can also break through the
                                                    floor by dealing 10 damage to it. The hut doesn't give
   GIANT SKULL                                      up the gemstone easily, however (see "Baba Lysaga's
  The upside-down skull that floats next to the hut is a   Creeping Hut" in appendix D). If the gem is destroyed or
  hill giant's skull that Baba Lysaga has hollowed out and   removed from the cavity, the hut becomes incapacitated.
  transformed into a vehicle. It hovers in place until Baba   Baba Lysaga keeps soiled robes in the wardrobe and
  Lysaga commands it to fly, which she can do only while   assorted spell components in the wicker cabinet. The
  inside it. It has a flying speed of 40 feet. No one else   tub is where she ritually bathes in blood to prevent aging
  can control the skull. A creature inside the skull has   (see "Gifts of Mother Night" in the "Baba Lysaga" sec­
  three-quarters cover against attacks made from outside   tion in appendix D). If the characters approach the hut at
  the skull. The skull is big enough to hold one Medium   an appropriate time without being noticed, they can see
  creature. It has AC 15, 50 hit points, and immunity to   Baba Lysaga bathing.
  poison and psychic damage.
                                                    TREASURE
  HUT INTERIOR                                      The wooden chest in the hut is protected by a glyph of
                                                    warding that requires a successful DC 17 Intelligence
                                                    (Investigation) check to find. The glyph deals 5d8
    The hut is fifteen feet on a side and packed with old fur­  thunder damage when triggered. Opening the lid
    niture, including a wooden cot, a wicker cabinet, a slen­  releases four crawling claws that fight until destroyed.
    der wardrobe, a wooden table, a stool, a barrel-topped   Also contained in the chest are various items that Baba
    wooden chest reinforced with brass bands, and an iron   Lysaga has taken from dead adventurers over the years:
    tub stained with blood.  In the middle of the room is a   ,  1,300 gp
    ghastly wooden crib with a small, angelic child sitting   Five 500 gp gemstones
    in it. All the furnishings except for the crib are bolted to   ,  A vial containing oil of  sharpness
                                                    ,  Two spell scrolls (mass cure wounds and revivify)
    the floor.  Beneath the crib, green light seeps up through
                                                      A pouch containing ten +l sling bullets.
    cracks between the rotting floorboards.
                                                      A set of pipes of  hauntil)g
                                                      A stone of  g9bd luck
  The child and the crib are illusions created by Baba
  Lysaga using a programmed illusion spell. Baba Lysaga   ·FoR�UNES  OF RAVEN  LOFT
  refers to the child as "Strand" and created the illusion   If yo�r card reading' reveals. that a treasure is here, it;s
                                                                                      .  . ,.
                                                    in the chest with the other items.

                                                                      CHAPTER 10  I  THE  RUINS  OF  BEREZ
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