Page 164 - Curse of Strahd_Neat
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U3. BABA LYSAGA's HuT
Someone has built a ramshackle wooden hut on the
stump of what was once an enormous tree. The rotting
roots of the stump thrust up from the mire like the legs
of a gigantic spider.
An open doorway is visible on one side of the hut, be
neath which floats the upside-down, hollowed-out skull
of a giant. Flanking the hut's doorway are two iron cages
that dangle like hideous ornaments from the eaves.
Scores of ravens are trapped in each one. They squawk
and flutter their wings excitedly as you approach.
Baba Lysaga (see appendix D) is inside her hut unless
she has been drawn forth by activity elsewhere. The
squawks of the birds are music to her ears, but the noise
makes it impossible for her to hear anyone approaching.
Only the howling of the skulls in area U2 or sounds of
combat nearby are loud enough to be heard over the out of madness, because she considers herself a protec
squawking. tive mother.
Inside each cage is a swarm of ravens that fiercely Beneath the hut's rotting floorboards is a 3-foot-deep
attacks Baba Lysaga and her scarecrows if released. cavity containing the magic, green-glowing gem that
Each cage is held shut by one of Baba Lysaga's arcane Baba Lysaga took from the Wizard of the Wines winery.
lock spells, and opening it requires a knock spell or a This gem animates the hut (see "The Creeping Hut" in
successful DC 20 Strength check. A character can also the "Special Events" section below). The floorboards
pick the lock with thieves' tools and a successful DC 20 can be ripped up or smashed with a successful DC 14
Dexterity check. Strength check. Characters can also break through the
floor by dealing 10 damage to it. The hut doesn't give
GIANT SKULL up the gemstone easily, however (see "Baba Lysaga's
The upside-down skull that floats next to the hut is a Creeping Hut" in appendix D). If the gem is destroyed or
hill giant's skull that Baba Lysaga has hollowed out and removed from the cavity, the hut becomes incapacitated.
transformed into a vehicle. It hovers in place until Baba Baba Lysaga keeps soiled robes in the wardrobe and
Lysaga commands it to fly, which she can do only while assorted spell components in the wicker cabinet. The
inside it. It has a flying speed of 40 feet. No one else tub is where she ritually bathes in blood to prevent aging
can control the skull. A creature inside the skull has (see "Gifts of Mother Night" in the "Baba Lysaga" sec
three-quarters cover against attacks made from outside tion in appendix D). If the characters approach the hut at
the skull. The skull is big enough to hold one Medium an appropriate time without being noticed, they can see
creature. It has AC 15, 50 hit points, and immunity to Baba Lysaga bathing.
poison and psychic damage.
TREASURE
HUT INTERIOR The wooden chest in the hut is protected by a glyph of
warding that requires a successful DC 17 Intelligence
(Investigation) check to find. The glyph deals 5d8
The hut is fifteen feet on a side and packed with old fur thunder damage when triggered. Opening the lid
niture, including a wooden cot, a wicker cabinet, a slen releases four crawling claws that fight until destroyed.
der wardrobe, a wooden table, a stool, a barrel-topped Also contained in the chest are various items that Baba
wooden chest reinforced with brass bands, and an iron Lysaga has taken from dead adventurers over the years:
tub stained with blood. In the middle of the room is a , 1,300 gp
ghastly wooden crib with a small, angelic child sitting Five 500 gp gemstones
in it. All the furnishings except for the crib are bolted to , A vial containing oil of sharpness
, Two spell scrolls (mass cure wounds and revivify)
the floor. Beneath the crib, green light seeps up through
A pouch containing ten +l sling bullets.
cracks between the rotting floorboards.
A set of pipes of hauntil)g
A stone of g9bd luck
The child and the crib are illusions created by Baba
Lysaga using a programmed illusion spell. Baba Lysaga ·FoR�UNES OF RAVEN LOFT
refers to the child as "Strand" and created the illusion If yo�r card reading' reveals. that a treasure is here, it;s
. . ,.
in the chest with the other items.
CHAPTER 10 I THE RUINS OF BEREZ

