Page 163 - Curse of Strahd_Neat
P. 163

A few sections of dirt road have survived, and these   Strahd refuses to let Burgomaster Ulrich's spirit find
             places are not difficult terrain. The marsh, however, is   rest because of what he did to poor Marina. The ghost
             difficult terrain. Whenever the characters take a short or   recounts Marina's sad tale if prompted. Only by con­
            long rest in the marsh, even if they barricade themselves   vincing Ulrich that Marina has been reborn in the form
            in a ruined building, they are accosted by ld4 swarms   of Ireena Kolyana can the characters put the tortured
             of hungry flies (use the swarm of insects [wasps) stat   spirit to rest. The ghost must see Ireena in the flesh,
             block in the Monster Manual). The swarms don't trouble   and it can't travel beyond the confines of the crum-
             characters in areas U3 or US.                    bled mansion.
                                                                Ulrich's ghost is neutral good. It attacks if threatened
             MARSH  SCARECROWS                                or if the characters begin searching the ruined mansion
             Seven scarecrows stand guard in the marsh. They ap­  for treasure. If the ghost is reduced to O hit points, it re­
             pear to be ordinary, nonmagical scarecrows stuffed with   forms after 24 hours. The characters receive experience
            raven feathers until one or more of them are attacked,   points for the ghost only if they lay Ulrich's spirit to rest,
             until Baba Lysaga commands them to attack, or until   not if they defeat the ghost in combat.
             someone activates the howling skulls that surround   FORTUNES OF RAVENLOFT
             Baba Lysaga's goat pen (see area U2).
                                                              If your card reading reveals that a treasure is hidden in
                                                              Berez, Ulrich's ghost points the characters to the trea­
            AREAS  OF  BEREZ                                  sure's true location, saying these words as it fades away:
             The following areas correspond to labels on the map of
             Berez on page 164.
                                                              I "Travel west. Two hundred paces from the mansion lies a  I
             Ul.  ABANDONED  COTTAGES                           monument to my folly and the treasure you seek."


                                                              Characters who follow Ulrich's directions end up
              As you approach this cluster of ruined cottages sepa­  at area US.
              rated by low stone walls, you see a short stretch of dirt
              road that has remained intact.                  CELLAR
                                                              Buried under rubble inside the mansion is a stone
                                                              staircase that leads down to an intact cellar. A single
             The cottages contain rotted furnishings and nothing of   character can clear the rubble in 4 hours, and multiple
             value. The walls that separate the cottages are 3 feet tall   characters working together can reduce the time pro­
             and easily scaled or circumvented.               portionately. The cellar is a 30-foot-square room with
                                                              mortared stone walls, a 10-foot-high ceiling supported
             U2.  ULRICH  MANSION                             by wooden beams, and a floor submerged under 3
                                                              inches of stagnant water. The cellar contains two dozen
                                                              empty, rotted casks from the Wizard of Wines winery.
              Toward the south end of the village lie the remains of a   Each cask is labeled Champagne du le Stomp.
              mansion built on higher ground. It has been reduced to
              piles of stone and rotting timber.  Empty,  arched windows   GARDEN
              stare at you. South of the ruin, an untamed garden runs   The garden behind the ruined mansion has run wild.
                                                              Hidden behind tall weeds and thorny vines are nude
              rampant, surrounded by broken walls that are no longer   sculptures of handsome men and beautiful women, as
              able to contain it. East of the ruin, someone has erected   well as carved stone benches.
              a crude wooden fence, forming a circular yard in which   Four giant poisonous snakes attack characters who
              several goats are penned. Surmounting the fence posts   venture more than 10 feet inside the garden.
              are human skulls.
                                                              GOAT PEN
                                                              Baba Lysaga captures goats and uses their blo_od in her
             The ruined mansion is littered with the rotted remains   rituals of longevity. Nine goats areJrappetl behind this
             of furniture and decor. Th� last burgci�aster qf Berez,   fence. Fifty human s){ull� are mounted on Jhe tops of the .
                                   .
             Lazlo Ulrich, haunts the ruin a'.'i;aghost. Ifth��harac­  fence posts, spaced 10 feet apart::  . ·'  ·  ·   ·  ·
             ters search the rnan,sion, tl)e ghcisl'.·appears before them:   There is no gate in the fehc�.·and Baba Lysaga'�ses:
                            - ;_,· . ,\' ,'  t . . :  �       her flying skull (see area 't:J3) to.tnter an.d)e_ave'.th:e pen.
                                                              If the characters try to set the' gollt!l'fre� by'dismantling
              A ghost takes shape in the fog, assuming the form of a   or damaging part of the fe�c.e, the;s�ulls atop t):ie fence
                                                                                        _
              giant of a man, his features mutilated and his entrails   posts begin howling and corttinue.: to h.owHor 1 minute.
              hanging out like frayed ropes. Despite its intimidating   The racket attracts Baba Lysaga; -Who arrives in her fly­
              presence, the apparition has a cringing light in its eyes.   ing skull on initiative count 20 in 2 rounds. The howling
              "Why do you invade my home? Begone, I beseech you!"   skulls also attracHhe seven scarecrows in the marsh
                                                              (see "Marsh Siarecrows" .above). Roll initiative once for
                                                              all the scareoi:;9ws,- ..
                                                                                                        ----


             CHAPTER 10  I  THE RUINS  OF  BEREZ
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