Page 166 - Curse of Strahd_Neat
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• Berez was abandoned long ago after the river rose and
    Hidden by the fog and elevated a few feet above the sur­  flooded the village.
    rounding marsh is a raised plot of land, barely ten feet   • An ancient and powerful hag named Baba Lysaga
    on a side, enclosed by a disintegrating iron fence. In the   lives in a hut in the middle of the village. When not in
    center of the plot is a life-sized stone monument carved   her hut, Baba Lysaga flies around in a giant skull.
    in the likeness of a kneeling peasant girl clutching a rose.   • The scarecrows of Berez are murderous creatures
                                                      under the hag's control. They surround Baba Lysaga's
    Although her features are gray and weatherworn, she   hut and serve as an early warning system.
    bears a striking resemblance to  lreena  Kolyana. Carved   Baba Lysaga periodically sends her scarecrows to at­
    into the monument's base is an epitaph.           tack the Wizard of Wines, a winery and vineyard west
                                                      of Berez. She's made enemies of the Martikov family,
                                                      which owns and operates the winery and vineyard.
   The epitaph reads as follows: Marina, Taken by    • The hag has trapped several mountain goats in a pen
   the Mists.                                         near the ruins of an old mansion. (Muriel assumes
                                                      that Baba Lysaga feeds on these animals.)
   FORTUNES  OF RAVENLOFT                           Muriel avoids combat and flees if attacked. She conceals
   If your card reading reveals that a treasure is here, it is   her lycanthropic nature for as long as possible, and she
   hidden in a cavity underneath the monument, which can   doesn't willingly identify other wereravens with whom
   be tipped over or moved aside by someone who makes a   she's acquainted. She can't be persuaded to accompany
   successful DC 15 Strength check.                  the characters if they decide to confront Baba Lysaga.
    If the characters disturb the monument, read:    However, Muriel knows Barovia well enough to point
                                                     out other nearby locations that might interest the adven­
    The croaking frogs and chirping crickets fall silent, and   turers, including the ruined mansion of Argynvostholt
    the stench of decay grows strong. You hear the trudge of   (see chapter 7) and the ancient burial ground known
                                                     as Yester Hill (see chapter 14). Muriel grew up hearing
    heavy footsteps through mud and water as bloated gray   stories about the druids ofYester Hill, specifically how
    shapes shamble out of the fog.                   they turned away from their ancient beliefs to worship
                                                     the devil Strahd. Muriel knows that the druids visit the
   Seven distended human corpses have risen from the   circle of standing stones from time to time, and she does
   mire west of the monument. These walking corpses are   her best to avoid them.
   60 feet away when first seen. Use the commoner sta­  CIRCLE OF STANDING  STONES
   tistics for the corpses, but reduce their walking speed   This ring of menhirs is one of the oldest structures in
   to 20 feet and give them immunity to the charmed and   the Balinok Mountains-older than the Amber Temple,
   frightened conditions. When a corpse is reduced to O hit   and much older than Castle Ravenloft and the various
   points, it splits open, disgorging a swarm of poisonous   Barovian settlements scattered throughout the valley.
   snakes. The snakes are hungry and fight until slain.   The menhirs were raised by the same ancient folk who
    Characters can take the treasure and flee, easily out­  carved the megaliths near Old Bonegrinder (see chapter
   pacing the snake-swollen corpses.                 6). Characters who have seen those megaliths can, with
                                                     a successful QC 10 Intelligence check, discern rudimen­
   U6.  STANDING STONES                              tary similarities between those stones and the menhirs
                                                     arranged here.
                                                      The circle is 100 feet across, and the menhirs are
    A dozen moss-covered menhirs form a near-perfect circle   spaced apart at regular intervals. The stones located to
    in the spongy earth. These weathered stones range in   the north, west, south, and east are taller than the other
    height from 15 to 18 feet. A couple of them lean inward   eight stones, which have weatherworn glyphs carved
    as if to share some great secret with their inscrutable   into them that represent different animals. Characters
    neighbors. A wary-looking peasant woman lurks behind   who inspect the smaller menhirs can discern the follow­
    the tallest stone, a rusty lantern clutched in one gnarled   ing animal shapes carved into them: bear, elk, hawk,
                                                     goat, owl, panther, raven, and wolf.
    hand and a dagger clutched in the other.          The standing stones are nonmagical. However, druid
                                                     characters who enter the circle can sense that powerful
  'The woman is Muriel Vinshaw, a wereraven (see    gods once blessed this site, ·and that it still holds soine
   appendix D) and friend ot the Martikov family (see   measure of power. They can also sense one of its prop­
   chapters 5 and 12). A resident of Vallaki, Muriel spies   erties, namely_ that creatures,�ithin the circle can't be
                                                                                         .
                                                                                 w
   on Baba Lysaga for her feiic:w\".ereravens. However,   . ,;  targeted by aqy divination m�gic pr  �rcei�_ed through
                         r
                                                    magical Scrying �ehsors.'.:  ,.1 ·L.';� }:: ::>'  .· .·  / ..  ·: ,'  -;  ,  · .
   she avoids the village proper: preferring to lurk on the                                        :;-
   outskirts. If the character� allow her to speak, Muriel   . .  T-h'e: drcle 'has ;, an,other properw.:tl:i'a( druitl 'ch'ara¢te�s'
                                                                                                .
                                                    ,
                                                   ·
   warns them.about thedang�rs of Berez and arms them.   ··: .. can;t s·e11�e)m{migiit,disc;yifr wh�rl.they' use �heWii� . . ,
                                                  ...
   with the following infomiatibn:               , ;: : : si:i.f  p�{ t��(iiEe .within the·:c:i�c1�:tc.?.n!i-ris/Any  . �ruia :
                ...
             .
                   . ";   .                      . ·, ·,  that uses tfieWild Shape feature WitJiin'th.e. C:ircle gams
                                                 ::: /the maxirm.i�'nuinber,�fhifpolnti�va11'able�fo_the new
                      . .  _,· .: \                 '   ,..   ·•  •, �  • �- '   • -  .   .,   ."!  .••• ..,.�  •• -:�  � '":: ...
                                                                                 \It·- ,-. ..
                                                            ,·
                                                                      CHAPTER  10 ?r�� RlJINS·OF BEREZ
  ·-s  •7
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