Page 172 - Curse of Strahd_Neat
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In the middle of the room is a 5-foot-square hole in the   tated until someone reactivates it. If it is reduced to O hit
    floor and ceiling, with a rusty chain near each corner.   points, the armor falls to pieces and is destroyed.
   The chains are part of the tower's elevator mechanism   A lavender aroma emanates from the wooden chest,
   (see area V4). The 5-foot-square sections of floor that   which is unlocked and safe to open. It contains the sev­
   surround the central shaft are weak. Each 5-foot section   ered head of a human Vistana named Yan. Its flesh has
   can support 150 pounds; any more weight causes the   a waxy complexion and has been embalmed with magic
   section to collapse, and any creatures standing on that   oils. If a speak with dead spell is cast on his head (which
   section fall 20 feet to the ground floor.         would need to be taken somewhere away from the tow­
                                                     er's spell drain effect), Yan reveals that he was banished
   V6.  TOWER,  THIRD  FLOOR                         from his clan for stealing. A half-elf bard named Rictavio
                                                     offered Yan a ride in his carnival wagon. The two trav­
                                                     eled together for several days, but their time together
     Time and the elements have all but destroyed this cham­  was tense. When it was clear that Rictavio was looking
     ber, leaving a gash in the northwest wall and slimy black   for a road to Barovia, Yan tried to steal the wagon as
     mildew on the walls. The wooden floor is completely rot­  well as Rictavio's pet monkey, but Rictavio got the better
     ted and has begun to fall away in places.       of him and drove a sword through his gullet.
                                                       The magic oils preserving Yan's head allow it to re­
                                                     member conversations it has while under the effect of
   In the middle of the room is a 5-foot-square hole in the   speak with dead. Rictavio has cast speak with dead on
    floor and ceiling, with a rusty chain near each corner.   the head twice to ask questions about the Vistani of
   The chains are part of the tower's elevator mechanism   Barovia. Yan believes that the half-elf plans to cause
   (see area V4). The 5-foot-square sections of floor that   great harm to the Vistani and begs the characters to
   surround the central shaft are weak. Each 5-foot section   warn his people. He doesn't know where his body is.
   can support 50 pounds; any more weight causes the sec­
   tion to collapse, and any creatures standing on that sec­  FORTUNES  OF  RAVENLOFT
   tion fall 40 feet to the ground floor, smashing through   If your card reading reveals that a treasure is here, it's
   the second floor on the way down.                 in a narrow compartment hidden in the wall behind the
                                                     suit of armor. If the armor is activated and commanded
   V7.  TOWER,  FOURTH  FLOOR                        to retrieve the treasure, it pulls the stones out of the
                                                     wall, revealing the treasure beyond.
                                                       If the characters have collapsed the tower (see
     Unlike the levels below, this room shows signs of recent   area V2), they find the treasure after ld8 + 2 hours of
     habitation, and although the place reeks of mold and mil­  searching through the rubble. For each hour they spend
                                                     searching, they have a 10 percent chance of accidentally
     dew, it has plenty of creature comforts, including a cozy   unearthing a clay golem (see area V4) that withstood
     bed, a desk with matching chair, bright tapestries, and a   the collapse. The golem, which took no damage from the
     large iron stove with plenty of wood to feed it. Ught en­  collapsing tower, is berserk and attacks until destroyed.
     ters through arrow slits as well as through dirt-caked win­
     dows with broken shutters. Other features of the room   SPECIAL EVENTS
     include a standing suit of armor and a wooden chest.   You can use one or both of the following special events
     Old wooden rafters bend under the weight of the tower   while the characters are exploring Van Richten's Tower.
     roof, which has somehow remained intact. Mounted to   PACK ATTACK
     the rafters are pulleys around which hang iron chains
     that support the tower's elevator platform.     If the characters blew up Ezmetelda's wagon, activated
                                                     the lightning sheath around the tower, or caused the
                                                     tower to collapse, the sound of their handiwork echoes
   Van Richten spent several months in this room, review­  through the valley as far west as Krezk and as far east
    ing a lifetime's worth of research on Strahd von Za­  as Vallaki. The disturbance attracts the attention of a
    rovich-notes that, once he committed them to memory,   pack of werewolves, which arrives after 1 hour.
    he burned in the stove. He also burned his journals.   The werewolves haunt the Svalich Woods west of
    Ezmerelda searched the room, hoping to find a clue to   Van Richten's Tower. They come running in wolf form,
    her mentor's plan or whereabouts. Among the things   hoping to trap prey on the island by cutting off access to
                                                            _
    she found here was a rolled-up map of Barovia and a   · the causeway.
    burned page from van Richten's journal, which she took   Leading the hunt is Kiri! Stoyanovich, a werewolf
    and hid in her wagon (area Vl).                  with 90:hit p_oints. Accompanying him are six normal
     The standing armor is a suit of animated armor. It is   .werewolves and nine wolves. While in wolf form, th�
   incapacitated until someone speaks the command word   . �erewolves are i:ndistingt,iish�ble 'ffom �rdi�ary wolves:
                                                                  .
    ("Khazan") within 10 feefof it, whereupon the armor   · Theyejther ,rema.in in wolff9rm or as�ume hybrid form.
                                                                                            ,
    follows the commands of the one who activated it. If 24·   C  H the,characterS·\Vere _drawn into' Ba:rovia by the ...
    hours pass without ifs rece.iving a new.instruction from   ''Werewolves in the Mist" adventure hook, this en-
    its controller, the anfmate.d armor becomes incapaci-  .  counier �epr�sents·a climactic co�fro�t_ation between
                               .
     .                 :"'",.           .   .
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