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the characters and the werewolf pack that has been knows the trick to bypassing the trap on the tower door.)
terrorizing settlements in the Forgotten Realms. The If the tower has also been destroyed, she doesn't stick
werewolves know that the tower has magical defenses, around unless the characters are clearly her best hope
so they are cautious. Kiri! tries to lure the characters of survival.
outside for a final showdown, but pulls his pack into the Ezmerelda's altercation with Strahd has left her with
woods if the characters start lobbing spells or making only 30 hit points. She graciously accepts any healing
ranged attacks from the tower. the characters have to offer.
DEVELOPMENT DEVELOPMENT
A captured werewolf can be forced to divulge the where From this moment on, Strahd gains a new goal: kill
abouts of the children kidnapped by the pack. They are Ezmerelda d'Avenir. Knowing that his Vistani spies
being held in a cave to the west (see chapter 15, "Were might be conflicted at the thought of slaying one of their
wolf Den"). own, Strahd relies on the druids and the werewolves of
the Svalich Woods, as well as human spies and vampire
EZMERELDA'S RETREAT spawn hidden in Barovia's settlements, to help him find
Ezmerelda d'Avenir (see appendix D) returns to Van and kill Ezmerelda. If Strahd learns that she and the
Richten's Tower after confronting Strahd in Castle characters are working together, he invites the charac
Ravenloft and barely escaping with her life. She arrives ters to Ravenloft, expecting that Ezmerelda will accom
on the back of a riding horse stolen from the Vistani pany them. The characters receive their invitation in the
camp outside Vallaki (chapter 5, area N9). form of a letter delivered by one of Strahd's spies. If the
Ezmerelda hopes that the arsenal of weapons in her characters open and read the letter, show the players the
wagon will be enough to protect her from the vampire's "Strahd's Invitation" handout in appendix F. If the char
wrath. If the characters blew up the wagon, she is un acters head toward the castle, they have no threatening
derstandably annoyed and retreats to the tower. (She random encounters on the way.
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