Page 171 - Curse of Strahd_Neat
P. 171

VESTIBULE
                                                              Beyond the door is a 5-foot-square vestibule with a tat­
                                                               tered curtain that conceals area V4 beyond. The iron
                 '-Van fticl)r(n's oowa­                      side. It magically closes after 1 minute unless held open.
                                                               door leading outside can be safely opened from this
                              <Jina v)                        V3.  RICKETY SCAFFOLDING


                                            Iloum.,
                                             Illoor             Rotting wooden beams support the scaffolding, which
                                                                groans and creaks with the slightest breeze. A series of
                                                                ladders and platforms lead to a hole in the northwest
                                                                wall on the third floor.


                                                              The scaffolding can't support more than 200 pounds of
                                                               weight. If it collapses, anyone standing on it falls 20 feet
                                                               to the ground, taking ld6 bludgeoning damage per 10
                                                              feet fallen plus an additional 2d6 piercing damage from
                                                               the debris. A creature underneath the scaffolding must
                                                              succeed on a DC 13 Dexterity saving throw or take 14
                                                              (4d6) bludgeoning damage from falling debris.
                                                              V4.  TOWER,  FIRST FLOOR



                                                                The flagstone floor is strewn with debris, and a few old
                                                                crates stand near the east wall. A torn curtain to the
                                                                south partially obscures the tower vestibule.
                                                                  A five-foot-square indentation in the center of the floor
                                            .B<cond             contains four pulleys attached to taut iron chains that
                                             Iltoor             stretch up through a similarly sized hole in the rotted
                                                                wooden ceiling.  Standing next to the chains are four tall
                                                                clay statues.


                                                               The four statues are clay golems that defend themselves
                                                              if attacked. Otherwise, their sole purpose is to operate
                                                               the elevator, which they do by pulling on the chains. The
                                                               chains attach to a 5-foot-square wooden platform that
                                                               normally rests on the fourth floor.
                                                                If it appears that a creature wants to use the elevator,
                                                               the golems lower the platform, then raise it to whichever
                                                               level the creature specifies. They also heed commands
                                                              issued from above. They obey only commands having to
                                                               do with raising and lowering the elevator.
                                                                The elevator isn't a smooth ride. The platform rises or
                                                               lowers 5 feet per round, and its movements are jerky. If
                                                              even one clay golem is destroyed,' the remaining golems
                                                               can no longer operate the eleyitor and r�main motion­
                                                               less until attacked.
                                                                The crates in this room are all empty.
                                                                                   ·. .
                                                                                        .
                                                              V5. TOWER,  SECOND  F�OOR



                                                                Dust and cobwebs fill this otherwise empty room, the
                                                                wooden floor of which is badly rotted and partially
                                                                collapsed.


                                                                                                        -



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