Page 171 - Curse of Strahd_Neat
P. 171
VESTIBULE
Beyond the door is a 5-foot-square vestibule with a tat
tered curtain that conceals area V4 beyond. The iron
'-Van fticl)r(n's oowa side. It magically closes after 1 minute unless held open.
door leading outside can be safely opened from this
<Jina v) V3. RICKETY SCAFFOLDING
Iloum.,
Illoor Rotting wooden beams support the scaffolding, which
groans and creaks with the slightest breeze. A series of
ladders and platforms lead to a hole in the northwest
wall on the third floor.
The scaffolding can't support more than 200 pounds of
weight. If it collapses, anyone standing on it falls 20 feet
to the ground, taking ld6 bludgeoning damage per 10
feet fallen plus an additional 2d6 piercing damage from
the debris. A creature underneath the scaffolding must
succeed on a DC 13 Dexterity saving throw or take 14
(4d6) bludgeoning damage from falling debris.
V4. TOWER, FIRST FLOOR
The flagstone floor is strewn with debris, and a few old
crates stand near the east wall. A torn curtain to the
south partially obscures the tower vestibule.
A five-foot-square indentation in the center of the floor
.B<cond contains four pulleys attached to taut iron chains that
Iltoor stretch up through a similarly sized hole in the rotted
wooden ceiling. Standing next to the chains are four tall
clay statues.
The four statues are clay golems that defend themselves
if attacked. Otherwise, their sole purpose is to operate
the elevator, which they do by pulling on the chains. The
chains attach to a 5-foot-square wooden platform that
normally rests on the fourth floor.
If it appears that a creature wants to use the elevator,
the golems lower the platform, then raise it to whichever
level the creature specifies. They also heed commands
issued from above. They obey only commands having to
do with raising and lowering the elevator.
The elevator isn't a smooth ride. The platform rises or
lowers 5 feet per round, and its movements are jerky. If
even one clay golem is destroyed,' the remaining golems
can no longer operate the eleyitor and r�main motion
less until attacked.
The crates in this room are all empty.
·. .
.
V5. TOWER, SECOND F�OOR
Dust and cobwebs fill this otherwise empty room, the
wooden floor of which is badly rotted and partially
collapsed.
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