Page 204 - Curse of Strahd_Neat
P. 204
If Skennis is reduced to O hit points, read:
AREAS OF THE DEN I The old man cackles. "When Kiri! returns," he says to you I
The following areas correspond to labels on the map of
the werewolf den on page 202.
Mounted to the walls throughout the den are iron with his last breath, "he'll skin you alive."
brackets containing lit torches. All areas are brightly lit,
though shadows abound.
Zl. CAVE MOUTH TREASURE
Skennis's electrum flute is nonmagical and worth 250
gp. Skennis also carries a pouch containing four 50 gp
gemstones.
The open jaws of the wolf's head form a fifteen-foot-high
canopy of rock over the cave mouth, held up by natural Z4. UNDERGROUND SPRING
pillars of rock. The ceiling rises to a height of twenty feet
inside the cave. Torches in iron brackets line the walls.
From somewhere deep inside, you hear the echoing A gash in the rocky ceiling allows the gray light and cold
sounds of a flute. Some of the notes are discordant drizzle of the outdoors to seep into this dank, torch lit
painfully so. cave, where an underground spring forms a pool of water
roughly forty feet across and ten feet deep. A five-foot
high ledge to the north overlooks the pool. A similar
The guards in area Z2 spot characters in the cave mouth
who aren't hidden. Characters can track the sound of ledge spans the eastern wall, with a rough-hewn staircase
the flute to area Z3. leading up to it. A few crates sit atop the eastern ledge.
DEVELOPMENT
If the characters arrive here with Emil Toranescu (see The water is fresh. The ceiling is roughly 20 feet above
chapter 4, area K75a) in their company or their custody, the surface of the pool. The fissure in the ceiling is 3 feet
he can command the other werewolves in the den not to wide at its widest point, and 6 inches at its narrowest.
attack the characters as they make their way inside. The crates on the eastern ledge contain heaps of adult
sized clothing.
Z2. GUARD POST
Z5. DEEP CAVES
Here, the cave splits to the left and right. Standing I
on a five-foot-high ledge between the divide are two I A maze of torch lit tunnels and caves expands in front of
feral-looking women wearing shredded clothing and you. Bones lie strewn upon the floor.
clutching spears.
The ceiling here is 10 feet high. The bones on the floor
are a warning system. They crunch loudly underfoot,
Aziana and Davanka, two werewolves in human form, and creatures have disadvantage on Dexterity (Stealth)
stand guard on the ledge. They sound the alarm when checks made to move silently through this area.
they spot intruders. Any loud noise here can be heard
throughout the den, bringing quick reinforcements from Z5A. SOUTH CAVE
areas Z3 and ZS. The werewolves fight to the death. Bianca, a white-haired werewolf in wolf form who is
Kiril Stoyanovich's mate, sleeps here. She reacts quickly
Z3. WOLF DEN to sounds of alarm, attacking any intruders she sees.
Nine wolves and a werewolf in human form are here.
The werewolf, Skennis, has 36 hit points and is too old 25B. NORTH CAVE
to hunt. Left undisturbed, he plays an electrum flute (see Wensencia, a werewolf in wolf form, sleeps here with
"Treasure" below), though not very well. The wolves are Kellen, a ten-year-old werewolf in wolf form. Kellen is a
huddled behind him and go where he goes. Though well noncombatant with AC 10, 2 hit points, and a werewolf's
past his prime, he fights to the death to defend the den, damage immunities. He hugs a wooden doll that eerily
and he takes umbrage at anyone who kills any of his resembles one of the characters, but is painted and
wolf allies. dressed to look like a zombie. A tiny slogan etched into
the zombie doll reads, "Is No Fun, Is No Blinsky!"
When an alarm sounds, Wencensia takes Kellen to
A five-foot-high stone ledge overlooks this large cave, area Z7, locks him in one of the empty cages, and tells
which has a smoldering campfire at the far west end. The him to take human form, which he does. She then joins
floor is covered with gnawed bones. her fellow werewolves in the den's defense.
Kellen was kidnapped from his home in Liam's Hold,
· a hamlet near the Misty Forest in the Forgotten Realms
-- CHAPTER 15 I WEREWOLF DEN t
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