Page 206 - Curse of Strahd_Neat
P. 206
FORTUNES OF RAVENLOFT
lf your card reading reveals that a treasure is here, it's
lying amid the other items at the base of the statue. The
curse described above applies to this treasure as well.
Z8. RING OF STONE
A twenty-foot-diameter ring of stones dominates a rocky
ledge on the mountainside. Within the ring, you see
spattered blood and small, gnawed bones. Lying on the
ground outside the circle are several spears stained with
dry blood.
The werewolf pack convenes here to watch their young
prisoners fight with spears in the stone ring. The last
child standing is bitten and turned into a werewolf;
then the bodies of the dead are devoured, their bones KIRIL STOVANOVICl-4
picked clean.
Set into the mountainside is a secret door that can be
pushed open to reveal a tunnel with rough-hewn stairs
leading down to area Z6.
by the "Werewolves in the Mist" adventure hook, the
SPECIAL EVENTS werewolf attacks on the Sword Coast come to an end
under Zuleika's leadership. If she is also dead, a young
You can use one or both of the following special events but fierce werewolf named Franz Graza becomes pack
while the characters are exploring or resting in the den. leader. He is vicious and treacherous, showing the char
acters no mercy.
LEADER OF THE PACK
This event doesn't occur if the characters previously en DIE KINDER
countered and defeated Kiril's hunting pack (see "Pack If the characters get the children away from the den
Attack" in the "Special Events" section in chapter 11). while Kiril is alive, Kiri! reassembles his hunting party
Every hour the characters spend inside the werewolf and pursues the lost prisoners relentlessly. If Kiri I is
den, roll a d20. On a roll of 18 or higher, the werewolf dead, the werewolf pack is too preoccupied with deter
hunting party returns, dragging a dead mountain goat. mining Kiri l's successor to organize a hunting party.
It's a meager feast, at best. The party consists of Kiri! If the characters aren't sure where to take the chil
Stoyanovich (a werewolf with 90 hit points), six normal dren, a wereraven (see appendix D) that has been spy
werewolves, and nine wolves. All the werewolves arrive ing on the den in raven form assumes hybrid form and
in wolf form. suggests that they take refuge in the nearby village of
If the wolves can see evidence of an assault on the den Krezk (chapter 8). If the characters head that way, the
(such as if the guards at area Z2 are absent or dead), the wereraven scouts from overhead until the characters
werewolves assume hybrid form. Kiri I sends three were reach the village, whereupon it flies south to the Wizard
wolves up the mountainside to area Z8 to enter the den of Wines winery (chapter 12) and reports what has hap
from above while he and the remainder of the hunting pened to Davian Martikov.
party make their way deeper into the den. The children are understandably traumatized by their
imprisonment in the werewolf den. They cry and scream
DEVELOPMENT the whole time they're with the characters. A calm emo
As long as Kiril lives, the characters can't negotiate with tions spell quells their anguish for the duration of the
the werewolves. If Kiri) dies and the characters have the spell (no saving throws required). A character can try to
upper hand, the pack is willing to negotiate with them. silence the children for a longer period of time using in
If Emil Toranescu is present when Kiri! returns, timidation, or by offering them hope (real or otherwise).
Emil is determined to kill his rival and become the new The character must make a DC 15 Charisma (Intimida
pack leader. If he succeeds, he allows the characters to tion, Persuasion, or Deception) check, as appropriate.
leave the den unmolested but refuses to release the kid If the check succeeds, the children remain silent until
napped children unless Zuleika is present to convince something happens to frighten them.
him otherwise (because she fears that the characters If the characters take the children to Krezk, the villag
might kill her husband if he doesn't let the children go). ers there look after the children and see that they are
If both Kiri! and Emil die, Zuleika becomes pack fed and properly clothed. If the characters take them
leader and cuts all ties to Strahd. The ordinary wolves to'Vallaki instead, the Martikovs allow the children to
leave the pack once.Strahd becomes aware of this de stay at the Blue Water Inn until the characters return to
velopment. If the characters were drawn into Barovia collect them.
CfiAPTER 15 I WEREWOLF DEN

