Page 205 - Curse of Strahd_Neat
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setting. He was afflicted with werewolf lycanthropy after
           winning one of Kiri l's despicable contests. Wencensia
           has been tasked with training this newest member of
           Kiri l's pack. Casting a greater restoration spell or a re­
           move curse spell on Kellen ends his lycanthropy.                               ZULEIKA  ToRANESCU
                                                        I
           Z6.  KIRIL's  CAVE



             At the back of this cave hangs a curtain made of
           I human skin.


           When home, Kiri I Stoyanovich sleeps here in wolf form.
             Behind the ghastly curtain of stitched flesh is a
            10-foot-high, 10-foot-wide tunnel with rough-hewn stairs
           leading up, interspersed with landings. The tunnel ends
           at a secret door, beyond which lies area Z8. The secret
           door is easy to spot from inside the tunnel (no ability
           check required).

            Z7.  SHRINE  OF  MOTHER NIGHT
                                                             each occupied cage can be knocked or lifted off, allow­
                                                             ing the cages to be opened. The children are in shock.
             Rough-hewn stairs lead down to a torchlit cave and a   Those who are set free don't wander far from the char­
             bizarre sight: wide-eyed children stand behind wooden   acters for fear of being eaten by wolves and werewolves.
             bars and stare at you in terrified silence. The cave holds   The corpses hanging on the wall behind the statue
             six wooden cages, their lids held shut with heavy rocks.   are two Barovian adults, a man and a woman, killed by
                                                             the pack and presented as offerings to Mother Night.
             Two of the cages are empty, and each of the others holds   The werewolves consider the feasting maggots to be em­
             a pair of frightened children.                  blematic of Mother Night's "feedings." When the flesh of
              A crude wooden statue stands between the cages. It   these corpses has been eaten away, the pack searches
             bears the rough likeness of a wolf-headed woman draped   for new offerings to take their place.
             in garlands of vines and night flowers.  Piled around
                                                             TREASURE
             the statue's base is an incredible amount of treasure.   The treasure piled around the base of Mother Night's
             A woman in shredded clothes kneels before the statue.   statue includes:
             Behind the statue, two maggot-ridden corpses hang from   4,500 cp, 900 sp, and 250 gp (all coins of mintages
             iron shackles bolted to the wall.                 foreign to Barovia)
                                                               Thirty 50 gp gemstones and seven 100 gp gemstones
                                                               Twelve pieces of plain gold jewelry (worth 25 gp each)
            The ceiling here is 20 feet high. The statue is a crude de­  and a finely wrought gold cloak-pin inlaid with shards
           piction of Mother Night. Kneeling before it is a werewolf  of jet (worth 250 gp)
           in human form named Zuleika Toranescu, who is the   An ivory drinking horn engraved with dancing dryads
           wife of Emil (see chapter 4, area K75a). Believing her   and satyr pipe players (worth 250 gp)
           mate to be dead by Strahd's hand, she prays to Mother   • An ornate electrurn censer with platinum filigree
           Night for guidance, hoping that the goddess might   (worth 750 gp)
           hold enough sway over Strahd to persuade him to free
           her beloved.                                      Anyone who steals from Mother Night is cursed. The
             Kiri] has ordered Zuleika to guard the prisoners. If   werewolves know this, and thus don't go out of their way
           the characters rescue Emil and return him safely to Zu­  to guard the hoard.
           leika, she gladly releases the children. If the characters   Any creature that takes treasure from this pile is
           confirm that Emil is truly dead, either by their hand or   haunted by horrible dreams every night lasting from
           Strahd's, she still might let the prisoners go if the char­  dusk until dawn. The curse affects only the creature that
           acters help her deal with Kiri! Stoyanovich, whom she   did the pilfering and isn't passed on to anyone else who
           blames above all. Zuleika sees the characters as the an­  might come into possession of the item. Returning a sto­
           swer to her prayers and asks them to kill Kiri! when he   len item to the treasure pile doesn't end the curse.
            returns from his latest hunt (see "Leader of the Pack" in   A creature cursed in this way gains no benefit from
           the "Special Events" section below).              finishing a short or long rest at night (resting during the
             Each of the eight children imprisoned here has AC   day works normally, since the curse is dormant from
            10, 1 hit point, and no effective attacks. To determine a   dawn to dusk). A greater restoration or a remove curse
           child's age in years, roll ld6 + 6. The rocks piled atop   spell cast on the creature ends the curse on it. The
                                                             curse on the creature also ends if it leaves Barovia.

           CHAPTER  15  I  WEREWOLF  DEN
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