Page 44 - Curse of Strahd_Neat
P. 44

AREAS  OF THE VILLAGE
      The following areas correspond to labels on the map of                            lSM/\RK  TME  LESSER
      the village of Barovia on page 42.

      El.  BILDRATH'S  MERCANTILE


       The sparse light from this building spills out from behind
       drawn heavy curtains. A sign over the door, creaking on
       its hinges, reads "Bildrath's Mercantile."


      The establishment is 70 feet long by 40 feet wide. The
      owner, Bildrath Cantemir (LN male human commoner),
      sells items from the Adventuring Gear table in the Play­
      er's Handbook, but only items with a price lower than 25
      gp in the table, and he sells them for ten times the price.
       Bildrath trades with the Vistani when they pass
      through. He is also happy to make a profit from any
      strangers unlucky enough to find themselves here. He
      serves his own interests and offers no sanctuary. He
      never bargains since, as he says, "If you want it badly
      enough, you'll pay for it." He has no competition in
      the village.
       If the characters give Bildrath a hard time, he calls
      Parriwimple (LG male human), his nephew and stock­
      boy, to help him out. Parriwimple has the statistics of
      a gladiator, except that he has an Intelligence of 6 and   Ismark isn't a typically dour Barovian. He invites the
      doesn't carry a shield (AC 14). Parriwimple's real name   characters to join him, offers to pay for their wine, and
      is Parpol Cantemir, but no one in the village calls him   asks for their aid in protecting his adopted sister, Ireena
      that. His muscles rippling beneath his leather tunic   Kolyana. If they agree to help, he takes them to the bur­
      should give ample notice of his strength. At the same   gomaster's residence (area E4). He wants the characters
      time, Parriwimple is simple-minded. He is devoted to   to help him escort Ireena to Vallaki, a settlement in the
      his uncle and will not follow the characters as long as   heart of the valley, beyond the view of Castle Raven loft
      Bildrath has something to say about it.          and (he hopes) beyond the reach of Strahd. Ismark
                                                        knows that moving Ireena is a gamble, since she's vul­
      E2.  BLOOD  OF  THE VINE TAVERN                   nerable to Strahd when she is outside their home, but he
                                                       has heard assertions that Vallaki is well defended.
                                                         Ismark is as tight-lipped as any of the other Barovian
       A single shaft of light thrusts illumination into the main   villagers, unless the talk deals with Ireena or Strahd.
       square, its brightness looking like a solid pillar in the   Ismark knows everything the other villagers know. He
       heavy fog. Above the gaping doorway, a sign hangs pre­  also knows that, for some unknown reason, Strahd is
       cariously askew, proclaiming this to be the Blood on the   attracted to Ireena and desires her above all others.
       Vine tavern.                                      If you used the "Plea for Help" adventure hook and
                                                        the characters show Ismark the letter they received, he
                                                        knows the burgomaster's handwriting well enough to
      The tavern building is about 60 feet square. Close in­  confirm that the letter was not written by his father.
      spection of the sign reveals that it originally read "Blood   Ismark has spent most of his adult life training with
      of the Vine." (An "n" has been scratched over with the   weapons in the hope of one day confronting and killing
      "f.") This once finely appointed tavern has grown shoddy   the Strahd. If the characters suggest that he accompany
      over the years. A blazing fire in the hearth gives scant   them, Ismark agrees provided that Ireena is first taken
      warmth to the few huddled souls within. They include   to a place of safety. As long as Ismark accompanies the
      the barkeep, three Vistani sitting together, and a man   characters, he acts as a party member for the purpose of
      named Ismark Kolyanovich-who happens to be the son   determining each character's share of experience points
      of the village burgomaster, Kolyan lndirovich.    (though he gains no experience points himself).

      ROLEPLAYING !SMARK                                RoLEPLAYING THE OTHER NPCs
      Ismark (LG male human veteran) is a young man who   Use the following information to roleplay the other
      sits by himself at a corner table, sipping his wine. Other   NPCs in the tavern.
      villagers call him "lsmark the Lesser" because he has   Arik the Barkeep. A pudgy little man named Arik
      lived in the shadow of his father for most of his life.   Lorensk (CN male human commoner) tends bar.



                                                                       CHAPTER  3  I  THE VILLAGE  OF  BAROVlA   43
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