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CHAPTER 3: THE VILLAGE OF BAROVIA


                 HE VILLAGE OF BAROVJA IS THE SADDEST   OCCUPANTS OF  HOUSES IN  BAROVIA
                 place in the land, its residents so terri­  d20   Occupants
                 fied of Strahd that they rarely venture
                 from their homes. The village lies in the   1-3  None
                 shadow of Castle Raven loft, buried under   4-8   2d4 swarms of rats
                 fog but still unable to hide from the vam­  9-16  Barovian villagers
                 pire's sight.                           17-20  2d4 Strahd zombies (see appendix D)
        Until recently, Strahd had been paying nightly visits
      to lreena Kolyana, the adopted daughter of the village   RATS
      burgomaster. Ireena carries the soul of Strahd's beloved   A house infested with rats looks abandoned. The rats
      Tatyana and looks exactly like her. Strahd intends to   are servants of Strahd and attack if the characters ex­
      make Ireena his bride, turn her into a vampire, and lock   plore the interior of the house.
      her away in the castle crypts for all time.
                                                        BAROVIAN VILLAGERS
      APPROACHING THE VILLAGE                           A house of Barovian villagers is home to ld4 adults (LG

      When the characters first approach the village, read:   male and female human commoners) and ld8 - 1 chil­
                                                        dren (LG male and female noncombatants). Characters
                                                        who listen at the door hear low, muffled whispers from
       Tall shapes loom out of the dense fog that surrounds ev­  within. These villagers aren't interested in speaking
       erything.  h e muddy ground underfoot gives way to slick,   with strangers and never attack first, always fleeing
              T
                                                        from danger if possible. At night they cower by candle­
       wet cobblestones. The tall shapes become recognizable   light and keep makeshift holy symbols close at hand.
       as village dwellings. The windows of each house stare
       out from pools of blackness. No sound cuts the silence   STRAHD  ZOMBIES
       except for mournful sobbing that echoes through the   When the characters open a door or a shuttered win­
       streets from a distance.                         dow of a house infested with Strahd zombies, they are
                                                        assailed by the stench of death. If the characters dare to
                                                        enter, the zombies converge on their location.
      The sobbing comes from Mad Mary's townhouse (area
      E3). With the exception of areas El and E2, all the
      shops in the village are permanently closed, and the un­
      occupied shops have been looted of anything valuable.
      Claw marks cover most of the walls.
       When the fog eventually burns off, Castle Ravenloft
      looms over the village, like a lance piercing the sky.

      HOUSE  OCCUPANTS
      If the characters explore a residence other than Mad
      Mary's townhouse (area E3) or the burgomaster's man­
      sion (area E4), roll a d20 and consult the following table
      to determine the house's occupants.







        SAME VOICE, SAME FACE, SAME
        graceful body, she was Tatyana come
        back to life again. I was absolute/}!
        witless from astonishment.
                  -Strahd van Zarovich
                 in I, Strahd: The Memoirs
                           ofa Vampire
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