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can be persuaded to help them once his sanity is re­  R. RAVEN RIVER  CROSSROADS
            stored. He won't join them on their travels, but he will
            help them in a fight with Strahd if they have discovered   Always check for a random encounter whenever the
            where to find the vampire and how to destroy him.   characters reach area R.
              With his sanity restored, Mordenkainen can be stub­  This stretch of the Old Svalich Road has multiple
            born and difficult even with his friends, and doesn't suf­  branches. One branch heads north, quickly turning into
            fer fools. He normally spends more time listening than   a dirt path that leads to Van Richten's Tower on Lake
            talking, but when he does speak, his pronouncements   Baratok (area V). One branch heads south, becoming
            are authoritative and not to be questioned.       Tsolenka Pass (area T) as it winds through the lower
              The archmage has never had his fortune read by   mountains and clings to the side of Mount Ghakis. A
            Madam Eva and doesn't care to, but if he is told about   third branch heads west toward the Wizard of Wines
            the Holy Symbol of Ravenkind, the Tome of Strahd, and   winery and vineyard (area W), dipping south as it
            the Sunsword, he insists that these items be recovered   changes from a road into a gravel trail.
            before he and the party confront Strahd. If Strahd is de­  Standing at the intersection of the Old Svalich Road
            feated and Mordenkainen survives, the archmage gladly   and the road to the winery is a signpost:
            accompanies the characters back to their world if they
            invite him, if only not to disappoint them.         You see a weatherworn signpost next to the road. The

            N. TOWN  OF VALLAKI                                 three arms of the sign point along the three branches
                                                                of the road. The arm pointing north reads KREZK, and
            Chapter 5 describes the town ofVallaki.
                                                                through the woods you can see an arching stone bridge
            0. OLD  BONEGRINDER                                 spanning a river. The arm pointing east reads VALLAKI, and
                                                                the road slopes up gradually in that direction. The arm
            Chapter 6 details Old Bonegrinder, a decrepit windmill
            occupied by hags.                                   pointing southwest reads THE W1zARD OF W1NES. The road
                                                                slopes gently downward in that direction.
            P. LUNA RIVER  CROSSROADS
            Always check for a random encounter when the charac­
            ters reach area P in their travels.               S. VILLAGE  OF  KREZK
                                                              Chapter 8 visits the village of Krezk and the nearby Ab­
                                                              bey of Saint Markovia.
              The road comes to an X intersection, with branches to
              the northwest, northeast, southwest, and southeast. The   T. TSOLENKA PASS
              lower half of a snapped  wooden signpost thrusts upward   Chapter 9 explores the Tsolenka Pass, which hugs the
              at an angle near the eastern elbow of the intersection.   side of Mount Ghakis.
              The top half of the sign, featuring arms pointing in four
              directions, lies in the weeds nearby.           U. RUINS  OF  BEREZ
                                                              Chapter 10 describes the ruins of Berez, a riverside vil­
                                                              lage that is now home to the hag Baba Lysaga.
            The characters can easily figure out how the top half of
            the signpost connects to the lower half. When the two   V. VAN RICHTEN's  TowER
            parts of the sign are aligned and rejoined, the arms indi­
            cate KREZK and TsOLENKA PASS to the southwest, LAKE   Chapter 11 details Van Richten's Tower, a dilapidated
            BARATOK to the northwest, VALLAKI and RAVENLOFT to   structure that originally belonged to the wizard Khazan.
            the northeast, and BEREZ to the southeast.
              The Old Svalich Road, which runs northeast to south­  w. THE WIZARD  OF WINES
            west between Vallaki (area N) and Krezk (area S), is   Chapter 12 visits the Wizard of Wines, the vineyard and
            generally level. About a quarter mile along the northeast   winery that provides Barovia much of its wine.
            branch, an arching stone bridge crosses the Luna River.
              The northwest branch of the crossroads climbs gently,   X. THE AMBER TEMPLE
            becoming a dirt trail through the woods within half a   Chapter 13 delves into theAmber Temple, the dungeon
            mile. It merges with the O)d Svalich Roact' again after �   complex where Strahd gave himself to the Dark Powers.
            couple of miles, but not before sprouting a branch that
            leads to Van Richten's to;er on'Lake Baratok (area V).   Y. YESTER HILL
            The southeast branch wends gently downward as it fol­
            lows the river into a valley. This trail eve�tually ends at   Chapter 14 describes Yester Hill, a: remote hilltop
            the mostly abandoned riverside burg of Berez (area U).   that belongs to druids who venerate Strahd as lord
                                                              of the land.
            ·Q. ARGYNVOSTHOLT
            Chapter 7 details the ruined mansion Argynvostholt,  z. WEREWOLF  DEN
            once a refuge of the Order of the Silver Dragon, which  Chapter 15 delves int.o the cave complex that is the main
            opposed Strahd and failed.                        . den of Barovia's werewolves.
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