Page 74 - Forbes - Asia (July - August 2018)
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FORBES ASIA
        BEST UNDER A BILLION — IGG





























                               Mobile Lords





                      In Singapore, Fuzhou or wherever games are developed,
                             IGG battles for its piece of the gaming action.

                                                BY ANURADHA RAGHUNATHAN

             t was November 2012, and the $13   founding group), instantly endorsed Xu’s   million for the year ended December 31,
             billion mobile gaming market was   strategy. IGG pivoted to mobile gaming.   2017. Proits have soared from $72 million
             all the rage in Silicon Valley. But   he 200 or so developers at that time were   to $156 million in the same period. Also,
             there was no sense of that urgency   retrained. hey worked 14-hour days to   IGG has free cash of $222 million. his
        I at Singapore gaming company IGG   roll out IGG’S irst mobile strategy game,   performance has earned it a spot on Forbes
        (I Got Games), which was into desktop,   Castle Clash, which involves the defense of   Asia’s Best Under A Billion list for a second
        browser and Facebook games.       a tower. he game raked in millions of dol-  year in a row, one of six game outits so
           From his base in Silicon Valley, IGG’s   lars in the irst year. In 2016 IGG released   honored in 2018.
        cofounder and chief operating oicer   Lords Mobile, a blockbuster war-strategy   And there’s more growth to come at
        Kevin (Yuan) Xu wasn’t happy with the   game. It’s now bringing in $58 million a   the $1.8 billion (market cap) company, as
        disconnect. He called for a meeting with   month.                  the mobile gaming market is projected to
        IGG’s founder Zongjian Cai and two other   Revenues, which are mostly from   rise from $56 billion in calendar 2017 to
        cofounders as well as key investors at the   in-game purchases, have risen from $322   $70 billion in 2018 to $106 billion in 2021.
        gaming outit’s development hub in Fuzhou   million in calendar year 2016 to $607   he Asia-Paciic region, which accounts
        in southern China. “I wanted the company                           for nearly two thirds of the global mobile
        to move 100% to mobile games,” says   TOP MOBILE GAMING COUNTRIES   gaming spend, is expected to spur growth
        43-year-old Xu, who has a Ph.D. in electri-  IN THE APAC REGION    with China and Japan leading the charge
        cal engineering from the University of              2018 REVENUES  (see chart).
        Santa Cruz. “I convinced them—over two                 ($BIL)         “here’s obviously a disproportionate
        days of discussions—that there was a hu-                           number of people in the region, but the
                                              CHINA             $23.0
        mongous opportunity in front of us, and if                         growth is also because of the prevalence
                                              JAPAN                 12.9
        we caught it we’d be a $1 billion company.”                        of smartphones and mobile infrastruc-
                                              SOUTH   KOREA              3.1
           Cai, IGG’s reclusive 40-year-old chief   INDIA        1.1       ture,” says Tom Wijman, market analyst at
        executive and chairman from Fuzhou, who   INDONESIA      0.8       Newzoo, which provides insights on the
        has a 14% stake (the largest among the   SOURCE: NEWZOO.           gaming, mobile and esports industries.


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