Page 51 - PC Gamer - UK (February 2020)
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GAMES OF THE DECADE


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                                                   HI ST OR Y    HALL  OF  F AME    EA R L Y  A C C E S S    I  LO CA L PL A Y    TA C T I C S    I   PREDICTIO NS




                                                                             This isn’t necessarily a bad thing, or a good thing. It is,
              M            ark Essen has a simple justification for        simply, the state of things. Triple-A publishers, in the
                           initially leaving out an online multiplayer
                           mode in Nidhogg: the tech was difficult to
                                                                          megagame era, are betting on the interminable
                           build and expensive to deploy. He did not
                           have an army of netcode experts ready to       contraptions that keep the service model viable.
                                                                          Thankfully, indie studios stepped up to the plate
             squash bugs, reduce latency and seamlessly connect to        throughout the decade to remind us of a time when
             servers. It was far more important to make sure the          multiplayer didn’t require an account password and a
             bow felt right.                                              Wi-Fi connection. Duck Game, Stick Fight, Gang Beasts.
                                                                          These were all modern games built on the archaic bones
             “You’d need two computers, or you could possibly set it      of Goldeneye and Halo – a time before placement matches,
             up on one computer on multiple windows,” says Essen, as      when superiority was only ranked on a dorm-room floor.
             he wistfully reflects on his halcyon days of wheeling the     And like Nidhogg’s origin story, most were constructed
             prototype of Nidhogg to every indie showcase in the          that way in order to cut costs. Beau Blythe tells me he was
             whole world. “Just practically, it’s harder to make an       living in his parents’ garage when he began work on the
             online-only multiplayer game.”                               essential Samurai Gunn. Any added features on top of the
                You probably know what happened from there.               core gameplay were out of the question.
             Nidhogg finally arrived on Steam in the beginning of 2014        “Local multiplayer is more accessible to small studios
             (with network play implemented) and immediately              and independent developers since you don’t have to
             sparked a flashbulb consumer moment in gaming. Here
             was a 2D, one-versus-one sword-fighting simulator, with
             simple mechanics, a Luddite Atari 2600 art style, and a
             distinct focus on couch multiplayer, that seemed entirely
             out of step with the rest of the videogame industry. Didn’t                                                               LEFT: Nidhogg took
                                                                                                                                       things all the way
             matter, it still sold like crazy. Five years later, Nidhogg                                                               back to the Atari
             remains one of the most thrilling experiences of the                                                                      2600 with its
             decade. Living proof that the world is still capable of                                                                   duelling system.
             falling in love with local multiplayer. Innovation, through
             limited means. It’s almost horrifying to imagine what                                                                     BELOW:  If you’ve got
             would’ve happened if Nidhogg had a real budget.                                                                           a big enough couch,
                                                                                                                                       four  people can play
                                                                                                                                       Duck Game together.
             THE COUCHPOCALYPSE
             The story of videogames in the 2010s is the story of us
             slowly conceding our brains to the
             internet, all for the promise of more
             purple guns in Destiny. Despite our
             protests, and despite the fact that
             deep down, we probably know better,
             nearly everyone gaming on PCs is
             clinically attached to some sort of
             always-online robber baron. What’s
             your vice? Hearthstone, Fortnite,
             League of Legends, Dota 2? They are
             all great games, but they’re also all
             devious machines built to levy our
             wallets with the power of new skins,
             new maps, and bimonthly updates.
             The idea of buying a game so you can
             play it in its native state, offline,
             without patching or installing, with
             friends and family is a rapidly
             crumbling memory. Call of Duty 4:
             Modern Warfare is one of the great
             couch games of all time. Its 2019
             rebirth, of course, shipped without
             local competitive multiplayer.








             MARCH 7, 2016                                                M AY 24, 2016                                                J UNE 10, 2016
             FABLE LEGENDS                                                OVERWATCH                                                     HE WARCR AF T
                                                                                                                                       MOVIE
             CANCELLED                                                    Blizzard launches its                                        M
                                                                                                                                       D
             The Fable series                                             ‘hero shooter’. A                                            Duncan Jones’ lavish,
                                                                                                                                       CGI-heavy adaptation
             appears to die away                                          rabid fanbase seems                                          C
                                                                                                                                       eleases to rather
             for good as Microsoft                                        to spring up almost                                          re
             cancels this – though                                        instantly, and the                                           m
                                                                                                                                       muted reactions
                                                                                                                                       – though it goes on to
             if rumours are to be                                         landscape of                                                 –
             believed there’s a new                                       multiplayer gaming is                                        g ross $439 million
                                                                                                                                       w
             game in the works.                                           changed forever.                                             worldwide.

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