Page 52 - PC Gamer - UK (February 2020)
P. 52

G AMES  O F  THE  D ECAD E



                        I
                                                                                  I
             H IS T O R Y    HAL L  O F  F AME    I   E A R L Y  A C C E S S    I  L O C A L  P L AY    TA C T I C S    I   PRE D I C TI O N S





             provide online infrastructure,
             community management, and
             marketing to build a player base,” says  TEAM PLAY  The games that made us believe in the couch again
             Blythe, who’s currently hard at work
             on Samurai Gunn 2. “I imagine large
             studios view local multiplayer as a
             feature that will be seldom used, so
             it’s not worth implementing. You
             would have to design for it from the
             start, and there are limited technical
             resources when you consider the           SAMURAI       TOWERFALL:    NIDHOGG       GANG          ROCKET        OVERCOOKED! STICK FIGHT
             graphical fidelity that these games are   GUNN          ASCENSION     2014          BEASTS        LEAGUE        2016          2017
             trying to reach. To require two-player    2013          2013                        2014          2015
             support, you would have to render
             everything twice. It’s a lot to think
             about and it doesn’t ensure any more sales.”

             ANTI-MARKET RESEARCH
             Daniel Sterger, the designer of the hilarious,
             outstandingly pornographic Mount Your Friends, believes
             that as a rule indie developers tend to exploit
             inefficiencies in the Triple-A market. “We have to push
             against mainstream trends to an extent,” he says. “We
             don’t have the ability to compete head-to-head so we


                                                                                              turn to niches we believe have an
                                                                                              audience that isn’t being approached
                                                                                              by the industry.” Sterger continues by   ABOVE: We will all
                                                                                              noting that his presence outside a       remember our first
                                                                                              major studio allows him to not be        Overcooked disaster.
                                                                                              stymied by market research or a          LEFT: Rocket League
                                                                                              massive, micromanaged design team,       took local multiplayer
                                                                                              which allowed him to experiment          momentum all the
                                                                                              with, say, a videogame about             way to an
                                                                                              ascending a mountain made of             international
                                                                                                                                       esports scene.
                                                                                              jiggling flesh.
                                                                                                 Another, more specific reason?
                                                                                              Mount Your Friends was first
                                                                                              conceived in a game jam and built in
                                                                                              a weekend. So many indie games first make a name for
                                                                                              themselves on the tour of PAXes, Cons and other industry
                                                                                              bacchanals, and local multiplayer became the ideal way to
                                                                                              demonstrate a project seeking publisher support in 15
                                                                                              minute intervals on a hectic show floor.
                                                                                                 “[It gives] developers easy access to people unfamiliar
                                                                                              with their game to test their designs, [compared to] an
                                                                                              idea built around level design, complex AI, or
                                                                                              worldbuilding,” says Sterger.

                                                                                              NOSTALGIA, ULTRA
                                                                                              Most importantly though, each of the developers I spoke
                                                                                              to harboured a deep, fundamental passion for local
                                                                                              multiplayer, and some expressed dismay about the
                                                                                              direction the gaming hobby is going. It often feels like big
                                                                                              budget publishers expect us to sink thousands of hours
                                                                                              into their new hubworld, and its new systems and






                                                     M ARCH 21 , 2017     JUNE 1 2, 2017                                               SEP T 14, 2017
          17                                         M AS S EFFEC T       NOTCH GOES                                                   DIVINIT Y
                                                                          WRONG
                                                     ANDROMEDA
                                                                                                                                       ORIGINAL SIN II
          0                                          Bioware’s shot at    Markus Persson, now                                          Larian’s impressive
                                                     both redeeming and
                                                                          a billionaire, tweets
                                                                                                                                       follow-up cements
          2                                          soft-rebooting Mass   an unprintable insult                                       the studio’s newly
                                                     Effect goes horribly   at developer Zoe                                           prestigious status.
                                                     awry as they unveil a   Quinn and formally                                        It’s so good, it takes
                                                     messy adventure full   kicks off his slide into                                   the number one spot
                                                     of bugs.             online  alt-rightery.                                        of our Top 100 list.



             52            FEBRUARY 2020
   47   48   49   50   51   52   53   54   55   56   57